C
colin
Hi,
Ive got a difference in results depending on wether I run my app
in the debugger, or run it seperatly (or with <ctrl-f5>)
the results in the debugger seem to be more correct, although
the app isnt finished and theres still a lot of things it gets wrong.
the processing is so complex its hard to determine where the difference can
be occuring,
its a visual display of 3d models, and theres a couple of surfaces
wich arent the same.
theres a lot of complex polyhderon to polyhedron intersection processing.
takes about 10 seconds of cpu time, simpler runs dont show the difference.
If I run the debug or the release version the results are the same,
it just depends if the debugger is attatched or not.
I thought the debugger made no diference,
certianly I cant see how it can make a difference to my results ?
I'm confused, anyone got any idea where to start looking ?
ive not used any unsafe code, but it reminds me of c++ with pointers
pointing to random places ... c# wouldnt allow this sort of thing would it?
thanks
Colin =^.^=
Ive got a difference in results depending on wether I run my app
in the debugger, or run it seperatly (or with <ctrl-f5>)
the results in the debugger seem to be more correct, although
the app isnt finished and theres still a lot of things it gets wrong.
the processing is so complex its hard to determine where the difference can
be occuring,
its a visual display of 3d models, and theres a couple of surfaces
wich arent the same.
theres a lot of complex polyhderon to polyhedron intersection processing.
takes about 10 seconds of cpu time, simpler runs dont show the difference.
If I run the debug or the release version the results are the same,
it just depends if the debugger is attatched or not.
I thought the debugger made no diference,
certianly I cant see how it can make a difference to my results ?
I'm confused, anyone got any idea where to start looking ?
ive not used any unsafe code, but it reminds me of c++ with pointers
pointing to random places ... c# wouldnt allow this sort of thing would it?
thanks
Colin =^.^=