C
Claire
I've noticed a couple of problems recently concerning 3rd party controls and
garbage collection. "Sometime" when the garbage collector decides to deal
with an object, if there's a problem in its destructor, you'll get errors
that are very hard to debug or find out where they're coming from. It's a
concern that really makes me dislike .net. I prefer to handle
construction/destructors manually.
Is there no other way than implementing Dispose so you can forcibly destroy
an object when you've finished with it ?
Claire
garbage collection. "Sometime" when the garbage collector decides to deal
with an object, if there's a problem in its destructor, you'll get errors
that are very hard to debug or find out where they're coming from. It's a
concern that really makes me dislike .net. I prefer to handle
construction/destructors manually.
Is there no other way than implementing Dispose so you can forcibly destroy
an object when you've finished with it ?
Claire