Cat 3.5 with Unreal Tournament OpenGL

M

mth|DrFish

Installed Cat 3.5, and Unreal Tournament OpenGL has massive texture
corruption (the UT opengldrv.dll is the Loki one for S3TC), D3D runs
fine but much slower..

Any experiences?

Right now I'm tweaking in the OpenGL registry settings with UniTuner.
Will post back if I happen to find something.

Greetz,


mth|DrFish

Bora Ugurlu
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M

mth|DrFish

I have a Radeon 7200 (original Radeon 64 DDR, made by ATI), Windows
XP, system is up to date. All ran fine until I installed DirectX 9 and
Catalyst 3.5.

By the way, expanding and overwriting the atioglxx.dll in the
windows\system32 folder from other driver versions didnt't solve the
problem. Either UT doesn't start at all, or the it starts but the
problem is still there.
mth|DrFish

Bora Ugurlu
mailto:boraugurlu@(remove.this.to.mail)yahoo.de
 
M

mth|DrFish

Am Wed, 25 Jun 2003 08:21:25 GMT, "Glzmo"
to test it out. Man, that game rocks. It's more fun than UT2003 IMHO.

Indeed ;)
Back to your question: I have not experienced any display corruption with
Catalyst 3.5 and my Radeon 9700 Pro playing Unreal Tournament with Loki's


Unfortunately I have the Radeon 7200 (the original Radeon 64 DDR) and
it's pretty corrupted. On the other hand I play NBA Live 2003, too and
it rocks with the Cat. 3.5, so I have to figure out how to get the
best out of UT with D3D..

Thx for the reply..

mth|DrFish

Bora Ugurlu
mailto:boraugurlu@(remove.this.to.mail)yahoo.de
 
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