Cannot convert parameter from cli::interior_ptr<Type> to HRASCONN

G

Guest

Hi there,

I'm having a bit of trouble using an HRASCONN object as a class member
variable inside my managed C++ class. When I call RasDial() and pass in the
address of my HRASCONN object, I get the following compiler error from Visual
C++ 2005:

error C2664: 'RasDialW' : cannot convert parameter 6 from
'cli::interior_ptr<Type>' to 'HRASCONN *'

Here is my code snippet:

RasInterface.h:
--------------------
#include <ras.h>
private ref class RasInterface
{
private:
HRASCONN _rasConnection;
....
};

RasInterface.cpp:
-----------------------
void RasInterface::Dial()
{
....
DWORD result = RasDial(NULL, NULL, _dialParams, NULL, NULL,
&_rasConnection);
....
}

My question is: Do I need to use a pin_ptr<> here? After some
investigation, I tried the following:

pin_ptr<HRASCONN> rasConnectionPinned = &_rasConnection;
DWORD result = RasDial(NULL, NULL, _dialParams, NULL, NULL,
rasConnectionPinned);

This compiles and appears to run correctly, but is this The Right Thing To
Do? Thanks in advance for any thoughts!
 
T

Tamas Demjen

Whitney said:
RasInterface.h:
--------------------
#include <ras.h>
private ref class RasInterface
{
private:
HRASCONN _rasConnection;
...
};

RasInterface.cpp:
-----------------------
void RasInterface::Dial()
{
...
DWORD result = RasDial(NULL, NULL, _dialParams, NULL, NULL,
&_rasConnection);
...
}

What I would do is this:
void RasInterface::Dial()
{
HRASCONN result_connection;
DWORD result = RasDial(NULL, NULL, _dialParams, NULL, NULL,
&result_connection);
_rasConnection = connection;
...
}

This way you can avoid pinning an entire object unnecessarily.

Right after that I would rename _rasConnection to rasConnection_,
because names starting with underscore are reserved for the compiler and
standard library vendor. Reference: http://www.gotw.ca/gotw/085.htm

Tom
 
G

Guest

Tamas Demjen said:
What I would do is this:
void RasInterface::Dial()
{
HRASCONN result_connection;
DWORD result = RasDial(NULL, NULL, _dialParams, NULL, NULL,
&result_connection);
_rasConnection = connection;
...
}

This way you can avoid pinning an entire object unnecessarily.

Tom

Hi Tom,

I ended up doing what you suggested, so thank you. However, could I have
used a pin_ptr<> here? Your response implies that doing so wouldn't be
ideal; why is that? I'm more curious than anything. Why is pinning an
entire object a bad thing? Appreciate any thoughts....

Whitney
 
T

Tamas Demjen

Whitney said:
I ended up doing what you suggested, so thank you. However, could I have
used a pin_ptr<> here? Your response implies that doing so wouldn't be
ideal; why is that? I'm more curious than anything. Why is pinning an
entire object a bad thing? Appreciate any thoughts....

Pinning tells the garbage collector that the object can't be moved in
the memory, because there is a native pointer to it. In a heavily
multi-threaded project, such as a server/service, very extensive pinning
might hurt performance in some cases, because it limits the way the
gabage collector can arrange your objects.

It's the same issue as passing objects by value vs by reference. When
the object is an integer, a pointer, or even a double, I tend to pass it
by value, while anything larger than that is most efficiently handled
when passed by reference.

Similarly, if you have a large managed object or array that needs to be
passed to a native function, just pin it. Pinning is very efficient if
you don't keep it pinned for longer than necessary. On the other hand,
if you just need to pass a single pointer or integer to a native
function, it's probably easier and cleaner to introduce a temporary and
copy it by value.

Do whichever you find easier to read and maintain. Optimization should
be a secondary concern, unless profiling proves that a particular
function is a performance bottleneck. I doubt in your case either
solution would cause performance issues.

Tom
 
G

Guest

Tamas Demjen said:
Pinning tells the garbage collector that the object can't be moved in
the memory, because there is a native pointer to it. In a heavily
multi-threaded project, such as a server/service, very extensive pinning
might hurt performance in some cases, because it limits the way the
gabage collector can arrange your objects.

It's the same issue as passing objects by value vs by reference. When
the object is an integer, a pointer, or even a double, I tend to pass it
by value, while anything larger than that is most efficiently handled
when passed by reference.

Similarly, if you have a large managed object or array that needs to be
passed to a native function, just pin it. Pinning is very efficient if
you don't keep it pinned for longer than necessary. On the other hand,
if you just need to pass a single pointer or integer to a native
function, it's probably easier and cleaner to introduce a temporary and
copy it by value.

Do whichever you find easier to read and maintain. Optimization should
be a secondary concern, unless profiling proves that a particular
function is a performance bottleneck. I doubt in your case either
solution would cause performance issues.

Tom

Thank you for your time, Tom; you've been very helpful!

Whitney
 
B

Ben Voigt

Tamas Demjen said:
Pinning tells the garbage collector that the object can't be moved in the
memory, because there is a native pointer to it. In a heavily
multi-threaded project, such as a server/service, very extensive pinning
might hurt performance in some cases, because it limits the way the gabage
collector can arrange your objects.

It's the same issue as passing objects by value vs by reference. When the
object is an integer, a pointer, or even a double, I tend to pass it by
value, while anything larger than that is most efficiently handled when
passed by reference.

Similarly, if you have a large managed object or array that needs to be
passed to a native function, just pin it. Pinning is very efficient if you
don't keep it pinned for longer than necessary. On the other hand, if you
just need to pass a single pointer or integer to a native function, it's
probably easier and cleaner to introduce a temporary and copy it by value.

Pinning appears to copy the object to the large object heap, so for large
objects it's trivial, and for small objects it incurs the copy that you
probably chose pass-by-pointer to avoid. It also causes additional
fragmentation.
 
W

Willy Denoyette [MVP]

Ben Voigt said:
Pinning appears to copy the object to the large object heap, so for large objects it's
trivial, and for small objects it incurs the copy that you probably chose pass-by-pointer
to avoid. It also causes additional fragmentation.
Not at all, "pinning" puts a *reference* to the instance in the "handle table", which
happens to be part of the LOH in the current implementation of the CLR, the pinned object
stay's where it is, wherever that may be. Unpinning removes the reference from the handle
table. Pinning objects for a long period can lead to fragmentation, as the GC cannot
relocate the object in the heap during compactation.

Willy.
 
B

Ben Voigt

Willy Denoyette said:
Not at all, "pinning" puts a *reference* to the instance in the "handle
table", which happens to be part of the LOH in the current implementation
of the CLR, the pinned object stay's where it is, wherever that may be.
Unpinning removes the reference from the handle table. Pinning objects for
a long period can lead to fragmentation, as the GC cannot relocate the
object in the heap during compactation.

From testing with PtrToStringChars with and without pinning, the pointer
moved significantly for small strings, and not at all for large strings, and
the pinned small string looked like it moved into the area with the large
strings. Maybe a GC collection happened to occur in between, but I doubt
it, those are usually triggered by allocation and in any case I didn't have
a high enough number of allocations to require collection.
 
W

Willy Denoyette [MVP]

Ben Voigt said:
From testing with PtrToStringChars with and without pinning, the pointer moved
significantly for small strings, and not at all for large strings, and the pinned small
string looked like it moved into the area with the large strings. Maybe a GC collection
happened to occur in between, but I doubt it, those are usually triggered by allocation
and in any case I didn't have a high enough number of allocations to require collection.


Pinning is the act of fixing the location of the object instance instance in the GC heap.
Again all there is done is taking the address and wrap it in a GCHandle and store this
handle in the handle table.
The handle table contains stuff like:
Strong Handles, Pinned Handles, Async Pinned Handles, Ref Count Handles, Weak Long Handles,
Weak Short Handles.
The easiest way to watch all these is by running your code in windbg.exe debugger and load
the SOS.DLL debugger extension.
All you need is simple program like this:
....
GC::Collect(); // clean-up the garbage so far
GC::WaitForPendingFinalizers();
array<int>^ ia = gcnew array<int>(10);
GCHandle^ pinnedObj = GCHandle::Alloc(ia, GCHandleType::pinned);
DebugBreak();
Console::WriteLine("0x{0:x4}", (int)pinnedObj->AddrOfPinnedObject());
....
load the sos extension and issue a !dso followed by a !do command, specifying the reference
of the array instance.
!eeheap returns the locations of the heaps, the array should live in the Gen0 heap.
!gcroot <objref> returns the number of roots and should show you something like:
....
edi:Root:026b38b8(System.Int32[])
Scan Thread 0 OSTHread 9b8
Scan Thread 2 OSTHread 348
DOMAIN(004B3400):HANDLE(Pinned):211590:Root:026b38b8(System.Int32[])
see here the object is rooted and pinned at location 026b38b8 (in the GC heap)
!gchandles will shows all handles in the handle table, you should find the array in this
table as well.



Willy.
 

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