N
nomail1983
A game -- Wilson Turbo Holdem -- consumes 100% CPU, even when it seems
to be doing nothing but waiting for input, for example on the Odds page
after it has displayed the odds. Wilson Software confirms that this is
by design.
(While I can imagine that this might happen with the real simulation --
perhaps it would compute things in the background -- I am surprised
that this happens with the demo program, where all events and outcomes
seem to be "canned" -- that is, hardcoded.)
My concern is that it causes my laptop to super-heat, requiring the fan
to run all the time. And the battery(?; at least the underside)
becomes v-e-r-y hot, even though I am plugged into AC. (No, I do not
have one of the defective batteries.)
Is there any way that I can "dial down" the %CPU that a process or
application can run, even when there is nothing else (except the
Windows idle loop and system interrupts) competing for CPU cycles?
I have Windows XP Pro 2002 SP2 with current updates.
to be doing nothing but waiting for input, for example on the Odds page
after it has displayed the odds. Wilson Software confirms that this is
by design.
(While I can imagine that this might happen with the real simulation --
perhaps it would compute things in the background -- I am surprised
that this happens with the demo program, where all events and outcomes
seem to be "canned" -- that is, hardcoded.)
My concern is that it causes my laptop to super-heat, requiring the fan
to run all the time. And the battery(?; at least the underside)
becomes v-e-r-y hot, even though I am plugged into AC. (No, I do not
have one of the defective batteries.)
Is there any way that I can "dial down" the %CPU that a process or
application can run, even when there is nothing else (except the
Windows idle loop and system interrupts) competing for CPU cycles?
I have Windows XP Pro 2002 SP2 with current updates.