Call C/C++ CALLBACK DLL from C# (PInvoke? Wrapper class?)

M

MyCrystalGift

Hi,

I have an old C++ GUI Application CPPAPP.exe that calls a C DLL
library RULE.DLL through a C++ class wrapper LoadRule.CPP.

Now I need to call the C DLL RULE.DLL from C# GUI application
CSAPP.exe. I need help to convert LoadRule.CPP to a C++

BridgeDLL, and I need help on how to convert the call to the BridgeDLL
from C#.


//
*************************************************************************************
//Rule.h: header file in C DLL RULE.DLL

#ifndef __RULE__
#define __RULE__


#ifdef __cplusplus
extern "C" {
#endif

typedef DWORD HRULE; /* Handle used in all calls */

typedef BOOL (CALLBACK* RULECALLBACK)(UINT nEvent, /* Event */
LPARAM lPar1, /*
Parameter 1 */
LPARAM lPar2, /*
Parameter 2 */
LPARAM dwExtra); /* Extra
data */


/******************************/
/* Diagnostics data structure */
/******************************/

typedef struct tagDIAGNOSTICS {
DWORD dwUsage; /* No. of times has beed used */
DWORD dwReserved0; /* For future use */
} DIAGNOSTICS;
typedef DIAGNOSTICS FAR * LPDIAGNOSTICS;

/***********************/
/* Function prototypes */
/***********************/

/*****************************************************************/
/* Start new I/O session. */
/* Entry: hWnd = window handle of caller, could be NULL */
/* lpFn = address of callback handler */
/* lPar = extra info passed to callback function */
/* lphRule = where to copy session handle if open */
/* call was Successful. */
/* Exit: RULEERR_OK : connected OK */
/* RULEERR_MEMERR : memory allocation error */
/* RULEERR_UNKNOWN : unknown error */
/* RULEERR_NOCALLBACKFNC : No callback function given */
/*****************************************************************/

int WINAPI Rule_NewSession(HWND hWnd,
RULECALLBACK lpfnCallback,
LPARAM lPar,
HRULE FAR * lphRule);


int WINAPI Rule_EndSession(HRULE hRule);


int WINAPI Rule_ReadDiagnostics(HRULE hRule,LPDIAGNOSTICS lpDiag);
int WINAPI Rule_WriteDiagnostics(HRULE hRule,LPDIAGNOSTICS lpDiag);


#ifdef __cplusplus
}
#endif

#endif // __RULE__



//
*************************************************************************************
//LoadRule.h: C++ wrapper header file for DLL RULE.DLL

#ifdef __cplusplus
extern "C" {
#endif

/* Definitions for LoadRule.C module */

HINSTANCE LoadRule(LPTSTR lpszPath);
void UnloadRule(HINSTANCE hInst);

#ifdef __cplusplus
}
#endif


//
*************************************************************************************
// LoadRule.cpp : C++ wrapper implementation file

#include "LoadRule.h"

typedef int (WINAPI *RULE_NewSession)(HWND hWnd,
RULECALLBACK lpfnCallback,
LPARAM lPar,
HRULE FAR * lphRule);

typedef int (WINAPI *RULE_EndSession)(HRULE hRule);


typedef int (WINAPI *RULE_ReadDiagnostics)(HRULE hRule,LPDIAGNOSTICS
lpDiag);
typedef int (WINAPI *RULE_WriteDiagnostics)(HRULE hRule,LPDIAGNOSTICS
lpDiag);
static RULE_NewSession lpfnRule_NewSession;
static RULE_EndSession lpfnRule_EndSession;
static RULE_ReadDiagnostics lpfnRule_ReadDiagnostics;
static RULE_WriteDiagnostics lpfnRule_WriteDiagnostics;

/* Local functions */

static BOOL LoadFunctionPointers(HINSTANCE hInst);
static void ClearFunctionPointers(void);


HINSTANCE LoadRule(LPTSTR lpszPath)
{
HINSTANCE hInst;

hInst=LoadLibrary(lpszPath);
if (!hInst) return hInst;

if (!LoadFunctionPointers(hInst)) {
FreeLibrary(hInst);
hInst=NULL;
}
return hInst;
}


void UnloadRule(HINSTANCE hInst)
{
FreeLibrary(hInst);
ClearFunctionPointers();
}

/************************************* Local functions
********************************/

static BOOL LoadFunctionPointers(HINSTANCE hInst)
{
lpfnRule_NewSession = (RULE_NewSession)
GetProcAddress(hInst,TEXT("Rule_NewSession"));
lpfnRule_EndSession = (RULE_EndSession)
GetProcAddress(hInst,TEXT("Rule_EndSession"));

lpfnRule_ReadDiagnostics = (RULE_ReadDiagnostics)
GetProcAddress(hInst,TEXT("Rule_ReadDiagnostics"));
lpfnRule_WriteDiagnostics = (RULE_WriteDiagnostics)
GetProcAddress(hInst,TEXT("Rule_WriteDiagnostics"));

if (!lpfnRule_NewSession ||
!lpfnRule_EndSession ||
!lpfnRule_ReadDiagnostics ||
!lpfnRule_WriteDiagnostics ){

ClearFunctionPointers();
return FALSE;
}
return TRUE;
}

static void ClearFunctionPointers(void)
{
lpfnRule_NewSession=NULL;
lpfnRule_EndSession=NULL;
lpfnRule_ReadDiagnostics=NULL;
lpfnRule_WriteDiagnostics=NULL;

}

/*************************************** Rule.dll interface
***********************************/

int WINAPI Rule_NewSession(HWND hWnd,
RULECALLBACK lpfnCallback,
LPARAM lPar,
HRULE FAR * lphRule)
{
if (!lpfnRule_NewSession) return RULEERR_BADHANDLE;
return (*lpfnRule_NewSession)(hWnd,
lpfnCallback,
lPar,
lphRule);
}

int WINAPI Rule_EndSession(HRULE hRule)
{
if (!lpfnRule_EndSession) return RULEERR_BADHANDLE;
return (*lpfnRule_EndSession)(hRule);
}

int WINAPI Rule_ReadDiagnostics(HRULE hRule,LPDIAGNOSTICS lpDiag)
{
if (!lpfnRule_ReadDiagnostics) return RULEERR_BADHANDLE;
return (*lpfnRule_ReadDiagnostics)(hRule,lpDiag);

}

int WINAPI Rule_WriteDiagnostics(HRULE hRule,LPDIAGNOSTICS lpDiag)
{
if (!lpfnRule_WriteDiagnostics) return RULEERR_BADHANDLE;
return (*lpfnRule_WriteDiagnostics)(hRule,lpDiag);
}




//
*************************************************************************************
// CMyCEDlg.cpp: C++ application dialog

CMyCEDlg::CMyCEDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyCEDlg::IDD, pParent)
{

// HWND m_hWnd;
// HINSTANCE m_hInstRule;
// HRULE hRule = NULL;

/* Load Rule.dll */
m_hInstRule = LoadRule(_T("\\RULE.DLL"));


int iRet;
iRet = Rule_NewSession(m_hWnd, &MyCallback, (long)this,
&hRule);
if (iRet != RULEERR_OK)
{
UnloadRule(m_hInstRule);
m_hInstRule = NULL;
}
else
{ // load DLL success!
// do things ....
}

}

BOOL CALLBACK CMyCEDlg::CBRule(UINT nEvent, LPARAM lPar1, LPARAM
lPar2)
{
switch (nEvent)
{
case RULEEVENT_LINEOPENED:
//ShowMsgInfoText(_T("Line opened!"), (int) lPar1);
//bComStopped = FALSE;
break;

case RULEEVENT_LINECLOSED:
//ShowMsgInfoText(_T("Line closed!"), (int) lPar1);
break;

case RULEEVENT_CONNECTEDWITH:
//ShowMsgInfoText(_T("Connected with "), (int) lPar1);
break;

case RULEEVENT_OPERATIONFAILED:
//ShowMsgInfoText(_T("Operation failed!"), (int) lPar1);
break;

}

return FALSE;
}

BOOL CALLBACK MyCallback(UINT nEvent, LPARAM lPar1, LPARAM lPar2,
LPARAM dwExtra)
{

if (dwExtra)
{
CMyCEDlg* Owner = (CMyCEDlg*) dwExtra;
return Owner->CBRule(nEvent, lPar1, lPar2);
}
else
return FALSE;
}
 
M

MyCrystalGift

Any MVP and gurus from Microsoft? Please help!

This is a very hard task involving CALLBACK functions from C library
DLL, Interop, HandleRef, PInvoke, wrapper class, DllImport Marshaling,
etc....

How to convert Rule_NewSession() from C++ to C#?

int iRet;
iRet = Rule_NewSession(m_hWnd, &MyCallback, (long)this, &hRule);

int WINAPI Rule_NewSession(HWND hWnd,
RULECALLBACK lpfnCallback,
LPARAM lPar,
HRULE FAR * lphRule)

Thanks.
 
B

Ben Voigt

Any MVP and gurus from Microsoft? Please help!

This is a very hard task involving CALLBACK functions from C library
DLL, Interop, HandleRef, PInvoke, wrapper class, DllImport Marshaling,
etc....

How to convert Rule_NewSession() from C++ to C#?

Just don't. Take your existing C++ wrapper class, change class to public
ref class, and compile with /clr to create a C++/CLI assembly that calls the
C dll and is usable from any .NET language.

The initial conversion should work pretty much that easily. After that, you
may need to go through and rewrite any wrapper functions that work with
strings, to accept System::String^.

If you run into trouble compiling with /clr, try posting on the
microsoft.public.dotnet.languages.vc list
 

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