That all depends on the C++ project. If it's a managed executable, then
you just add the C# DLL as a reference and it works. If it's not a
managed executable, it gets more complicated. One of the most
straightforward ways I've seen it done is to expose the C# DLL as a COM
library, and then access it via COM in the C++ project.
Thanks. I already thought it would be something like that..
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