Beyond Vista!! 3D Desktop Environment/OS Prototype

  • Thread starter The Flavored Coffee Guy
  • Start date
T

The Flavored Coffee Guy

Hello,

I was thinking about the security of an Operating System, and how that
could remain just as organized as a file system. First, the file system
still needs headers in the Folders that are the acting Index/list of files
and Directories Present. At present, Windows Search in Vista, sucks. The
installer should trigger indexing, for the new files and folders being
added. When it starts searching, it shouldn't even start with the index,
but it should start in the MRUDs. Usually, when I loose a file, it happens
because somebody has used the software and changed default folders it uses
when and while saving. If it searched the MRUDs first, it would have found
it without the index. When ever you log off of the machine, the index
should be updated with whatever is present in the MRUDs, clean those up, and
sort. Sort, should set up the index in alphabetical order, and write
several index tabs as it were. There is no sense in searching the whole
list if you first checked the MRUDs, and the installer has triggered
indexing. I suggest, that you fix that.


3D OS Prototype. Imagine that when your computer boots up, it's waiting
for a 3D map of icons in a first person point of view building. If there is
no building, and/or the icons are not set up in 3 dimensional space, it
won't open a file or a program. This wouldn't effect drivers, they would
load to initialize the operating system. For every backwards compatible
program you have, you have to find the computer in a 3D environment to
actually click on the icons. The added security is in that your first
person character has to be located at a specific set range of coordinates to
face and reach for/click on the icon. This gives you 3 sets of coordinates
to initialize or start up any program, x,y and z for the icon, x,y and z for
the character, an x,y for the pointer. So, what I was thinking was to use a
3D graphing routine adopted for the sake of producing terrain maps that
could literally go on for what would seem to be thousands of miles. There
are math functions that you can use to produce 3D graphs, and if you mess
with them long enough, you'll see that you can produce any kind of terrain
you want. The difference is that when you use functions of sin, cos, and
take the sum of several equations at several frequencies, you can back track
on these equations. That means, you don't need a file to emulate all of
this terrain, in a manner of speaking it's self generated.

http://people.csail.mit.edu/adonovan/hacks/3dgraph.html

You can use the same math, in a manner that doesn't appear on the screen
except when it's time to plant a tree, or a bush, and that makes it appear
random, but is as equally absolute over greater distances. In other words,
if you navigate based upon landmarks, you could find your way back in miles
on a virtual hike. This places a huge offset into the 3D icon matrix, and
allows for folder names to contain unseen characters that are really
coordinates. Instead of SysWOW64, the hidden characters would include
SysWOW64.[x coordinate].[y coordinate].[z coordinate]. I want something so
flexible, it could be star ship, or a walking house, if you wanted maybe the
only way to access your operating system's files would be to get eaten by a
dinosaur, and when he goes to the dinosaur graveyard to die, you can access
your files. If you wanted you could have a building of any kind. The
filing system just uses a very common 3D file format DXF, that's even used
in CAD programs. It is very common. All of the icons are 3D objects, and
you can assign starting programs or opening files to any object, or
character. In effect, it gives you a 3D scrap book that you can fill up
with all kinds of walking, grunting, talking thingies. If a user opens up
your desktop, they get one life, and it starts them right at the starting
point, and works like a game. Windows would start you in the default
location where the files would be if you didn't customize your terrain,
plant life, and whatever. Passwords become a thing of the past, and a set
of actions taken by a user allows them into the operating system. They can
come in a specific order and at no specific time. You don't have game rules
or hints, you just have to pick up specific objects or kill specific
creatures, move into a specific room that has a door code as well or in
addition. Shortcuts over long distances represented by teleporters, and
things of that nature. You could go to the right coordinates. The whole
concept revolves around how the coordinates you are at, have to fall into a
range before you can open a program. That is added to the directory names
by the operating system to open the file in real time. In real-time by as
much as your mouse pointer is now.
 
T

The Flavored Coffee Guy

Imagine 3D Characters that are full fledged programs running in a
multi-tasking environment. Like applications, they have their own sounds,
and they have, their own minds. Instead of loading a level, newer games
will load parts of it as individual programs.


The Flavored Coffee Guy said:
I wanted this to be the foundation of the next multitasking Operating
System:

http://research.microsoft.com/en-us/downloads/6bb837ec-a2c4-4236-9e1a-de45144644e1/default.aspx



pacinitaly said:
* W O W [ F O N T = A r i a l B l a c k ] ! ! ! ! ! ! ! ! ! ! ! ! !
! : c o o l : [ / F O N T ] *
 
S

Synapse Syndrome [KGB]

The Flavored Coffee Guy said:
Imagine 3D Characters that are full fledged programs running in a
multi-tasking environment. Like applications, they have their own
sounds, and they have, their own minds. Instead of loading a level,
newer games will load parts of it as individual programs.


So what is this stuff you flavour your coffee with, and where can I get
some?

ss.
 
T

The Flavored Coffee Guy

hidden folder names, and revised paths in the registry files. It's
simplified to the geographic coordinates of your 3D realm, in Windows
Worlds!
 

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