Xbox 2 hardware taking shape

X

Xenon

http://www.theinquirer.net/?article=19559
Xbox 2 hardware begins to shape up

Before shipping out


By Wil Harris: Tuesday 09 November 2004, 10:04

MICROSOFT'S XBOX 2 hardware is starting to come together, according to
reports, as final graphics details are thrashed out.
Sources have told us that ATI is now starting to roll out the R500 part
which will be the basis of Xbox 2, ahead of the machine's launch on January
5 at the Consumer Electronics Show.

R500 is a Shader Model 3.0 part, and will be similar to the R520 part that
will be its next generation PC graphics chip. The tape out will be a relief
to developers, who have been working on the 9800 class hardware that shipped
in the Xbox 2 development kits.

A spokesman for Nvidia told the INQ that he had had numerous requests from
Xbox developers for GeForce 6800 cards, since coders were eager to start
work on SM3.0 routines, regardless of the final render target.

The tape out of R500 - which has been delayed, we are told, fairly
substantially - means that Microsoft's coders now face a frantic 2 months of
coding to create demo routines to make the most of the graphics hardware, so
that they can wow the Las Vegas crowds.

We are hearing conflicting reports about backwards compatibility of the Xbox
2 hardware with Xbox 1, which appears to be one of the reasons for the
delay. One camp is telling us that ATI is having a hard time making Xbox
software work because of all the Nvidia-specific routines that were
programmed in games.

Another source is telling us that Nvidia is being more than a little awkward
about releasing details of how its chips work to its rivals, and that
Microsoft is sitting awkwardly in the middle. The lacerations of pens on
paper were rumoured to be coming from the offices of m'learned fiends.

The Xbox 2 deal that Microsoft has with ATI is very different from the one
it put in place with Nvidia for the original machine. Microsoft pays Nvidia
a flat rate for each chip it supplies for the Xbox, a figure which has
stayed unchanged since the machines launch. As chip manufacturing prices
have come down, this has enabled Nvidia to rake the cash in as it makes a
huge profit on each chip. Realising its mistake, Microsoft is fabricating
its Xbox 2 graphics chips itself, and just paying a license fee to ATI for
the chip design - a far less lucrative deal.

A spokesman for ATI told us that we should talk to Microsoft about Xbox 2,
and declined to comment on the status of the company's progress with the
R500 design. A Microsoft spokeswoman told us that the company wouldn't
comment on speculation about the hardware in Xbox 2. Nvidia told us that it
was happy to be working exclusively on its next-generation PC hardware.
 
X

Xenon

http://www.tomshardware.com/hardnews/20041103_134217.html

ATI's answer to Nvidia's SLI: Multi Rendering


November 3, 2004 - 13:42 EST

According to a report at The Inquirer, ATI apparently is planning to
introduce its own version of SLI to offer customers the ability to run
multiple ATI graphic cards in one system. The technology was the named
"Multi Rendering" the article said.



ATI declined to comment on the report. Spokesman Chris Evenden however said
that ATI was "investigating" this topic and already has a "strategy" for
such a solution in place.

Nvidia's SLI successfully has stirred up marketing for high-end graphics
even before the official announcement of availability which is expected to
be made by mid of this month. Board and graphic card manufacturer already
praise the technology, with Asus claiming a speed record in 3DMark 2005.

Industry sources expect ATI's variant of SLI to be proprietary for ATI
products, users soon will get another choice with Alienware's video array
technology: Instead of using a simple bridge chip to connect to graphic
cards, Alienware will use another card to combine and coordinate the signals
from two or more graphic cards. In contrast to Nvidia's SLI technology,
Alienware said that its video array will support cards from any
manufacturer.



http://www.xbitlabs.com/news/video/display/20041105071257.html

ATI Preps Multi-VPU Technology


Sources Say ATI's Multi-VPU More Advanced Than NVIDIA's SLI
by Anton Shilov
11/05/2004 | 07:18 AM

Sources close to ATI Technologies said the company was preparing a
technology that is similar to NVIDIA's Multi-GPU Scalable Link Interface,
but offers additional flexibility and enhancements not presently available
on NVIDIA's approach to graphics multiprocessing.

The multi-GPU technology from ATI will presumably be branded as Multi
Rendering and will have a number of fundamental shifts from technologies of
this kind, sources said. The main thing ATI is currently working on is how
to enable two different graphics cards to work in pair, providing
enhancements to gamers who use the technology. NVIDIA's SLI technology only
allows two very similar graphics cards to work in parallel, which puts some
restrictions with deployment of multi-GPU graphics sub-systems by end-users.
It is unclear whether there are any other advantages ATI's Multi Rendering
technology may offer in addition to higher average framerate.

Timeframe when ATI Technologies is likely to offer its Multi Rendering is
unclear. NVIDIA said its SLI is a complex of hardware, GPU and core-logic
products, and software, ForceWare drivers, technologies. It is unclear
whether ATI has chipsets that sports special logic to allow Multi-VPU
operation inside, but it known that all ATI's graphics processing units are
able to work in parallel, as the company supplies them to companies like E&S
for high-end graphics systems.

NVIDIA's SLI is a technology that enables two NVIDIA-based graphics cards to
operate in a single workstation or PC delivering higher graphics horsepower.
A special mainboard with two PCI Express x16 is required for such
configuration. According to NVIDIA's estimates, typical performance
advantage dual NVIDIA GeForce 6800 Ultra bring is about 75% - 80% when
operating on a system running NVIDIA nForce4 SLI chipset that boasts special
enhancements for Multi-GPU technology. NVIDIA's approach requires special
circuitry to be incorporated into GPUs and, for extra speed gain, into
core-logic. Alienware's Video Array technology does not require any special
logic to be incorporated into graphics or system chips.

Officials from ATI did not comment on the story.





http://theinquirer.net/?article=19449

ATI's SLI brand to be called Multi Rendering

Double your graphics


By Fuad Abazovic: Wednesday 03 November 2004, 13:32

WE MANAGEd TO GET a few extra details about ATI's secret SLI programme.
The Canadian based company chose Multi Rendering as the brand name for its
marchitecture, to be introduced next year.
We are unsure whether ATI will stick with this name, but we know that ATI
still hasn't told most of its partners about it.

Some of the VIP people even outside of ATI knew all along about this
project, and ATI certainly told the investor community about its plans. It
had to, since Nvidia was very noisy about its SLI technology and investors
were raising many questions about ATI's next step. You also have to bear in
mind that Nvidia SLI is working and performing and is soon to be shipped.

ATI may change the name in the second quarter of 2005, butfor now this is
the name that it is using to tell the people that it wants to tell.

Multi Rendering is rather an ordinary name, so we suspect ATI will do better
than that before launch time. µ
 
R

Radeon350

I could use two X800 boards and have most of the performance of the
upcoming R520 for less. cool!
 

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