W
White Spirit
I can send data over a raw socket in C#. The part that is currently a
problem is constructing the packet to be sent. To construct the packet,
is it necessary to construct the packet 'by hand' and store it as a
byte[] array, computing the checksum etc before sending? I can't find
any C# classes that deal with packets.
problem is constructing the packet to be sent. To construct the packet,
is it necessary to construct the packet 'by hand' and store it as a
byte[] array, computing the checksum etc before sending? I can't find
any C# classes that deal with packets.