Rumor has it ATI X800 512MB this october

H

H3LpM3P1z

Info found at http://www.teamradeon.com Look under the "The Rumour
Mill".

I doubt it'll come out though. 256MB is hardly in stock and that's
just the plain XT version. Who knows when the PE in coming out.

------------------------------------------------------------------
Motherboard: Asus P5AD2 Premium
PSU: Antec 550 Watt
CPU: Intel Pentium 3.2Ghz 1MB L2 Cache /w HT
Hard Drive: Western Digital 36.7GB SATA 10K-RPM
Memory: OCZ Enhanced Bandwidth DDR2 PC2-4200 533Mhz
1GB (2x512MB) Dual Channel (4-3-3-12)
Audio: Integrated 7.1 channel C-Media
Video Card: ASUS ATI RADEON X800 XT PCI-E (not Platinum Edition)
OS: Windows XP Pro /w SP2 + all updates, DirectX 9.0c
CD-Drive 1: Asus 52x CD-ROM
CD-Drive 2: Sony DVD/CD 4x-R+R-RW+RW Combo Drive
 
P

Pccomputerdr

It is my humble opinion is that ATI X800 512MB is an overkill. Why would
anybody need a video card with 512MB of memory? You can operate a computer
using 512MB of memory on the motherboard, and that much memory only dedicated
to video card is just an overkill. I doubt that in the near future there will
be games or other applications that will require that much memory on the video
card.
 
E

Enormous Genitals

Pccomputerdr said:
It is my humble opinion is that ATI X800 512MB is an overkill. Why would
anybody need a video card with 512MB of memory? You can operate a computer
using 512MB of memory on the motherboard, and that much memory only dedicated
to video card is just an overkill. I doubt that in the near future there will
be games or other applications that will require that much memory on the video
card.


The "Ultra" setting in Doom 3 was made specifically for 512MB in the video
card...
 
R

Robert Jackson

512 mb video card is quite feasible in my opinion.... think about the days
when people laughed when they heard 32mb cards were coming out... who would
need that!!
 
B

Bill Crocker

I remember when people laughed about having 32MB on a mother board, let
along video card!

Bill Crocker
 
G

GTD

I remember when people laughed about having 32MB on a mother board, let
along video card!

Bill Crocker

I distinctly remember a teacher saying "We'll NEVER need more than 64k
or Ram". He thought that the Commodore 64 was the be-all and end-all
of computers
 
E

evren

It is my humble opinion is that ATI X800 512MB is an overkill. Why would
anybody need a video card with 512MB of memory? You can operate a computer
using 512MB of memory on the motherboard, and that much memory only dedicated
to video card is just an overkill. I doubt that in the near future there will
be games or other applications that will require that much memory on the video
card.

Well, Apple has some interesting approach to this subject. It is true
that you do not use all the GPU power at all times. It is mostly used
in games n' stuff. But Apple developed some technologies to use the
"unused" GPU power - I don't know exactly but possibly the free memory
on video card also - for everyday tasks. For example when applying a
filter in Photoshop the OS uses GPU power instead of CPU power, leaving
system resources free for other applications. Simply it adds one more
"partial" CPU to the system.

Check the following adress:

http://www.apple.com/macosx/tiger/core.html
 
D

dave

Pccomputerdr said:
It is my humble opinion is that ATI X800 512MB is an overkill. Why would
anybody need a video card with 512MB of memory? You can operate a computer
using 512MB of memory on the motherboard, and that much memory only dedicated
to video card is just an overkill. I doubt that in the near future there will
be games or other applications that will require that much memory on the video
card.

I disagree completely, one of the major faults in games is still the detail
in "non-special" background textures such as (flat)grass, mud, plain walls
etc. and the more memory for these the better. Also adding bump-mapping to
everything in a game would be nice (so far only seen in benchmark software)
this also requires more memory.
As an example - assume you're running a game at 1280*1024 and are looking at
a flat wall facing you, then to get "maximum" quality the texture on view
should be 1280*1024,
ie 1280*3 Kb for a 24-bit texture ie. 3.75 Mb of texture space for just that
one small area of wall, with textures this size it would take no time at all
to get to 512Mb.
Also remember that when handling nice graphics in packages such as PSP or
Photoshop your Windows system will use virtual RAM (ie. hard drive) when
necessary, this is not possible for a realtime computer game - in other
words I'd argue that a video card actually needs memory MORE than the
motherboard does, however I'd have to admit that it'll be less important
when we all have PCI express (16* !!).
 

Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments. After that, you can post your question and our members will help you out.

Ask a Question

Top