G
giddy
hi ,
i have a big app at hand and i worried about resolutions and resizing
right from the start , basically i have two problems :
i tried *naively* to handle different resolutions by hardcoding
different sizes and setting them accordingly in the Form() construct ,
now i should call it before PerformLayout() , so when i put it into
the InitComponent() , windows designer cant handle this. Yes i can
just comment out the code and then uncomment it when i build a release
and it works but is there a way around this???
Also , what about handling resolutions itself? i have a 17in monitor
at 1024*768 , so will an app here look the same on a 15in monitor with
800*600??? or what about people with 17in monitors with a 800*600
resolution!!?!?!?
And then resizing? could someone just give me a general idea of how
its all done? i know certain controls have to be resized and others
repositioned , but i cant still get how i repos. and resize according
the change in the apps size???? I want to limit the app to just about
640*320 or less.
thanks
Gideon
i have a big app at hand and i worried about resolutions and resizing
right from the start , basically i have two problems :
i tried *naively* to handle different resolutions by hardcoding
different sizes and setting them accordingly in the Form() construct ,
now i should call it before PerformLayout() , so when i put it into
the InitComponent() , windows designer cant handle this. Yes i can
just comment out the code and then uncomment it when i build a release
and it works but is there a way around this???
Also , what about handling resolutions itself? i have a 17in monitor
at 1024*768 , so will an app here look the same on a 15in monitor with
800*600??? or what about people with 17in monitors with a 800*600
resolution!!?!?!?
And then resizing? could someone just give me a general idea of how
its all done? i know certain controls have to be resized and others
repositioned , but i cant still get how i repos. and resize according
the change in the apps size???? I want to limit the app to just about
640*320 or less.
thanks
Gideon