P
Peter Oliphant
The flicker is because you background is painted first to clear the
Sounds like page flipping. I like page flipping!
Ok. I currently draw to a Form (actually, my own class derived from a Form,
but therefore it is a Form) via a Graphics object I get from the Form's
Paint event (i.e., using DrawRectange, DrawEllipse, etc.). How do I easily
create and draw to an off-screen 'memory device context'
instead of the Form, and how do I then do the swap of the results to the
Form as you mentioned?
It sounds like a great idea, but I need details! : )
[==P==]
background and then your graphics shapes.
Flicker could be avoided by using a memory device context. where you draw
the complete image in a memory buffer and then swap it to the dialogbox
window, without painting the background first.
Sounds like page flipping. I like page flipping!
Ok. I currently draw to a Form (actually, my own class derived from a Form,
but therefore it is a Form) via a Graphics object I get from the Form's
Paint event (i.e., using DrawRectange, DrawEllipse, etc.). How do I easily
create and draw to an off-screen 'memory device context'
instead of the Form, and how do I then do the swap of the results to the
Form as you mentioned?
It sounds like a great idea, but I need details! : )
[==P==]