NFS Hot Pursuit LAN games stopped working at home

J

johnr_526

I have two copies of NFS Hot Pursuit II running on separate PC's. One
PC is running XP Home and the other is running XP Professional. Not
long ago I was able to host LAN games on either system, and the other
could log in as a client (?), after which we could "race eachother" as
it were.

For some reason this stopped working. One PC has Norton Firewall (the
XP Home one) and the other is running the canned XP firewall. I have
tried stopping the firewalls / stopping the service / disabling the
firewalls, on both machines, but still neither sees the other when
"hosting" a game.

Each PC has an on-board 10/100/1000 ethernet connection, and they are
linked through a cable router which is connected to my ISP. I's
appreciae anyone who could give me some insight into what I'm doing
wrong.

Thanks & Rgds,
JR
 
J

Jimmy S.

Hi John,

I have two copies of NFS Hot Pursuit II running on separate PC's. One
PC is running XP Home and the other is running XP Professional. Not
long ago I was able to host LAN games on either system, and the other
could log in as a client (?), after which we could "race eachother" as
it were.

For some reason this stopped working. One PC has Norton Firewall (the
XP Home one) and the other is running the canned XP firewall. I have
tried stopping the firewalls / stopping the service / disabling the
firewalls, on both machines, but still neither sees the other when
"hosting" a game.

Each PC has an on-board 10/100/1000 ethernet connection, and they are
linked through a cable router which is connected to my ISP. I's
appreciae anyone who could give me some insight into what I'm doing
wrong.

Thanks & Rgds,
JR

When LAN games don't connect, there are a few variables to consider, for
example check for a patch at: www.avault.com/pcrl/patches_list.asp?letter=a

1. Disconnect from the Internet by physically unplugging the cable or DSL
line, and then since there's no longer danger of outside attacks, turn off
your software firewall (Norton's, McAfee, Zone Alarm, Outpost, ICF,
etc.) as these firewalls could be blocking data to and from your system.

2. If you use a router, it could be blocking you as well:
Routers have built-in port blocking firewalls based on NAT technology.
DirectX games require that ports be open in order for the data packets
to be able to travel from one system to another. Here's How to Configure
a router for Multiplayer: http://mvps.org/nibblesnbits/PortRoute.html#howto

3. If Step 1 applies to you, but you want an alternative solution, pick up a cross-
over cable from your local supply shop to directly connect one computer to
the other on a 2 player LAN, especially if both computers are close together.

4. If you have multiple network adapters, the game might be using the wrong one
To verify this behaviour, click Start / Control Panel / System / Hardware Tab
/ Device Manager, click the + next to Network Adapters, right click the adapter
which accesses the Internet, and "Disable" it from the right-click menu. If that
works, open Control Panel / Network Connections, click Advanced / Advance
Settings / click the LAN Connection and then the UP arrow to change it's priority
so it's at the top of the list. Test your Internet games to see if they work this way.

5. DirectX 9.0b may need to be installed on both systems:
http://download.microsoft.com/downl...-4c98-baf3-0c67e7f3751f/dx90update_redist.exe

6. Universal PnP might need to be disabled in your router, or in Windows XP:
a) To enable or disable UPnP in XP, click Start / Run / type: services.msc
and you can then right-click Universal Plug and Play on the list to Start it.
b) Consult your router manual for the UPnP instructions for your model.

7. Network Adapter drivers may need to be updated on one or all machines.

8. You may need to specify the target IP using a game specific method.
Consult your game manual or readme file in the game directory. For MS
games: http://support.microsoft.com/default.aspx?scid=fh;EN-US;gmsnetw

9. You might be specifying the Public IP instead of the Private (LAN) IP.
To easily find the Public and Private IP numbers of the computer you
are using, visit: http://www.u.arizona.edu/~trw/games/nat_or_not.php

For more in depth troubleshooting, try this MS Network Troubleshooting article:
http://www.microsoft.com/windowsxp/expertzone/columns/russel/02april08.asp

--
Cheers, Windows XP MVP Shell / User
Jimmy S. http://mvp.support.microsoft.com

Game FAQs: http://support.microsoft.com/default.aspx?scid=FH;[LN];gms
Visit my Zone.com / Gaming Helpsite: http://nibblesnbits.tk or Call / Contact
MS Support at: http://support.microsoft.com/default.aspx?scid=sz;en-us;top
My advice is donated "AS IS" without warranty; nor do I confer any rights.
_________________________________________________________
 
J

johnr_526

Jimmy,

Thanks for the reply and all the useful links. Soon as I finish this
reply they'll be recorded as "favo(u)rites".

Upon trying the "private internet" version of the game (versus the
"LAN" version) the PC attempting to "connect" reported a version
mismatch. Evidently I had "patched" one but not the other. After
installing the patch the two started seeing one another again in the
"LAN" scheme as well.

I had UPNP disabled on both machines per the black viper website
"services" advice.

With the router, how risky is it to disable the firewalls? Since both
computers are on the "safe" side of the router, why would it block
ports between them? At the moment this game functions with the
firewalls enabled . . . but since the network seems to want to get
squirrelly whenever we have guests over, I've disabled the firewalls on
occassion in an attempt to get a game going.

Thanks again.

JR
 
J

Jimmy S.

Hi JR,

I'm glad to read that you made progress on the issue.

In so far as the router firewall is concerned, you would be running
the same "risks" as every other user who doesn't have a router,
therefore the XP firewall can provide you adequate protection. :)

--
Cheers, Windows XP MVP Shell / User
Jimmy S. http://mvp.support.microsoft.com

Game FAQs: http://support.microsoft.com/default.aspx?scid=FH;[LN];gms
Visit my MSN Zone.com and Gaming Help Site: http://mvps.org/nibblesnbits
MS Assisted Support: http://support.microsoft.com/select/?target=assistance
My advice is donated "AS IS" without warranty; nor do I confer any rights.
_________________________________________________________

| Jimmy,
|
| Thanks for the reply and all the useful links. Soon as I finish this
| reply they'll be recorded as "favo(u)rites".
|
| Upon trying the "private internet" version of the game (versus the
| "LAN" version) the PC attempting to "connect" reported a version
| mismatch. Evidently I had "patched" one but not the other. After
| installing the patch the two started seeing one another again in the
| "LAN" scheme as well.
|
| I had UPNP disabled on both machines per the black viper website
| "services" advice.
|
| With the router, how risky is it to disable the firewalls? Since both
| computers are on the "safe" side of the router, why would it block
| ports between them? At the moment this game functions with the
| firewalls enabled . . . but since the network seems to want to get
| squirrelly whenever we have guests over, I've disabled the firewalls on
| occassion in an attempt to get a game going.
|
| Thanks again.
|
| JR
|
 

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