S
Sin Jeong-hun
Microsoft.DirectX.DirectSound.SecondaryBuffer buff=new ...
....
buff.Play(0,data,BufferPlayFlags.Default);
The play method seems to be asynchronous. Then how can I know when it
finished playing the sound? I looked for some event, but there's
nothing but Disposed events.
....
buff.Play(0,data,BufferPlayFlags.Default);
The play method seems to be asynchronous. Then how can I know when it
finished playing the sound? I looked for some event, but there's
nothing but Disposed events.