High resolution Sleep

C

Charles Zhang

Sleep() function Sleep at lease 1 millisecond, there is a way to make a
thread to sleep less than a millisecond? One way I know of is using
performance counter which is not really sleep ( loop and check again and
again and uses CPU time).

Thanks

Charles Zhang
 
M

Mark Salsbery [MVP]

Even Sleep() doesn't have true 1 ms resolution.

There's no better timer than the performance counter in Windows AFAIK.

Mark
 
J

Jordi Maycas

and.. what about with time struct?

hh:mm:ss,dd

where 99>=dd>=0

dd are miliseconds...

and thinking a little more, what about cpu cicles?
 
R

RFOG

You can use "clockres" from Sysinternals (today Microsoft) to see the
minimum resolution in your machine. Mine (Quad core is 15.6 ms).

I think less than 15 ms is impossible, and surely a sleep of 15 ms becomes
in a lot of more time because Windows uses that sleeping to do other tasks,
and if you put a for() loop you will get your CPU time scalated to 100% and
surely with no more precission that sleep.

Charles Zhang said:
Sleep() function Sleep at lease 1 millisecond, there is a way to make a
thread to sleep less than a millisecond? One way I know of is using
performance counter which is not really sleep ( loop and check again and
again and uses CPU time).

Thanks

Charles Zhang

--
Microsoft Visual C++ MVP
========================
Mi blog sobre programación: http://geeks.ms/blogs/rfog
Momentos Leves: http://momentosleves.blogspot.com/
Libros, ciencia ficción y programación
========================================
Es un hecho que el hombre tiene que controlar la ciencia y chequear
ocasionalmente el avance de la tecnología.
-- Thomas Henry Huxley.
 
J

Jochen Kalmbach [MVP]

Hi RFOG!
I think less than 15 ms is impossible, and surely a sleep of 15 ms
becomes in a lot of more time because Windows uses that sleeping to do
other tasks, and if you put a for() loop you will get your CPU time
scalated to 100% and surely with no more precission that sleep.

If you use "timeBeginPeriod(1)" you can mostly reduce the time-slice to
2 ms.

Greetings
Jochen
 
W

Willy Denoyette [MVP]

Jochen Kalmbach said:
Hi RFOG!


If you use "timeBeginPeriod(1)" you can mostly reduce the time-slice to 2
ms.

Greetings
Jochen


True, but this won't guarantee that your thread will get scheduled right
after 2ms. The scheduler is master of the game here, once you give up your
quantum, you'll have to wait until all other higher priority threads have
run.

Willy.
 
J

Jochen Kalmbach [MVP]

Hi Willy!
True, but this won't guarantee that your thread will get scheduled right
after 2ms. The scheduler is master of the game here,
Yes...

once you give up
your quantum, you'll have to wait until all other higher priority
threads have run.

No. If a higher prio thread becomes ready to run, your quantum does not
matter. Your thread will be immediately interrupted and the higher prio
thread will run.

Greetings
Jochen
 
C

Charles Wang[MSFT]

Hi Charles,
Actually 1 millisecond is also not possible for Sleep function. Though you
can specify 1, the real value may be 10 or more. To get high resolution
timers that below 10 milliseconds, you need to call the kernel-mode
function NtSetTimerResolution, however for your higher timer resolution
requirement (within 1 millisecond), I am afraid that it is not possible at
upper language level. Maybe you can implement it via assemble language by
controlling interruption.

For more information, you may refer to the following article:
Inside Windows NT High Resolution Timers
http://technet.microsoft.com/en-us/sysinternals/bb897569.aspx

Hope this give you some hints for your reviewing your requirements and
design.

Best regards,
Charles Wang
Microsoft Online Community Support
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W

Willy Denoyette [MVP]

Jochen Kalmbach said:
Hi Willy!


No. If a higher prio thread becomes ready to run, your quantum does not
matter. Your thread will be immediately interrupted and the higher prio
thread will run.

Hi Jochen,

I mean :
T1 normal priority calls sleep(2) - that is, give up your quantum now!
T2 normal priority gets scheduled runs for 1msec and enters a wait state
T3 higher priority gets scheduled and runs for 1 sec.
T1 as slept ~1 sec
Sure above assumes a single proc machine :)

Grüßen,
Willy.
 
B

Ben Voigt [C++ MVP]

Willy said:
Hi Jochen,

I mean :
T1 normal priority calls sleep(2) - that is, give up your quantum now!
T2 normal priority gets scheduled runs for 1msec and enters a wait
state T3 higher priority gets scheduled and runs for 1 sec.
T1 as slept ~1 sec

This isn't a drawback to calling sleep though, any wait method could be
pre-empted by a higher priority thread.
 
B

Ben Voigt [C++ MVP]

Charles said:
Sleep() function Sleep at lease 1 millisecond, there is a way to make
a thread to sleep less than a millisecond? One way I know of is using
performance counter which is not really sleep ( loop and check again
and again and uses CPU time).

Waitable Timers allow the wait to be specified very precisely, however the
actual resolution will depend on the system clock interrupt.
timeBeginPeriod can make the clock interrupt faster to a point, I don't know
of any user-mode way to set the interrupt rate above 1kHz.
 
W

Willy Denoyette [MVP]

Ben Voigt said:
This isn't a drawback to calling sleep though, any wait method could be
pre-empted by a higher priority thread.

True, and for the same reason you can't use them to "wait" for an "exact"
(especially small) amount of time when running on a Windows OS (even not on
Windows CE). Point is that once your (1) thread enters a wait state, you are
at the "mercy" of the scheduler to (2) wake you up. You are under control of
the first action, but you aren't of the second.
So whether you call Sleep(1) or WaitForSingleObject(..., 1), you will wait
for at *least* the RTC timer interval, whatever it's value.

Willy.
 
M

Mark Salsbery [MVP]

Jordi Maycas said:
and.. what about with time struct?

hh:mm:ss,dd

where 99>=dd>=0

dd are miliseconds...


Yes, many APIs have 1ms units in parameters. Some use 100-nanosecond units.
But the actual accuracy is much less than 1ms.

See Charles Wang's response below...

and thinking a little more, what about cpu cicles?


Now you're at the performance counter level :)

Mark
 
B

Ben Voigt [C++ MVP]

Willy said:
True, and for the same reason you can't use them to "wait" for an
"exact" (especially small) amount of time when running on a Windows
OS (even not on Windows CE). Point is that once your (1) thread
enters a wait state, you are at the "mercy" of the scheduler to (2)
wake you up. You are under control of the first action, but you
aren't of the second.

In any OS with virtual memory, you aren't in complete control of #1 (you can
enter a wait state due to page fault).
And with preemptive multitasking, being non-runnable due to a wait state
isn't the only reason for a context switch.
So whether you call Sleep(1) or WaitForSingleObject(..., 1), you will
wait for at *least* the RTC timer interval, whatever it's value.

True, although this is an OS design issue. See for example the new tickless
support in the linux kernel, where the RTC is programmed based on the waits
requested by applications as well as the scheduler quantum instead of
running with a fixed interval, this gives all the benefits of a
high-frequency RTC interrupt with none of the overhead of extra processing
(although it is a little more complicated).
 
W

Willy Denoyette [MVP]

Ben Voigt said:
In any OS with virtual memory, you aren't in complete control of #1 (you
can enter a wait state due to page fault).
And with preemptive multitasking, being non-runnable due to a wait state
isn't the only reason for a context switch.


True, although this is an OS design issue.
Yep, but we are discussing Windows OS services here right?
On Windows, whenever you try to lower the RTC clock interval (say something
like 1 or 2 msec.), then the system starts to behave eratically (NT4 even
fails to boot), dont know about Vista and later, but clearly Windows is not
built to deal with such short RTC intervals. Note that here I mean
programming the RTC at the BIOS level, not by calling timeBeginPeriod.

See for example the new tickless
support in the linux kernel, where the RTC is programmed based on the
waits requested by applications as well as the scheduler quantum instead
of running with a fixed interval, this gives all the benefits of a
high-frequency RTC interrupt with none of the overhead of extra processing
(although it is a little more complicated).

The same is more or less possible with Windows CE, which gives a user
program some more control over the scheduler, which runs at a 1 msec timer
interval by default (also the minimum).

Willy.
 
P

Pavel A.

You can get Sleep() delay on XP close to the current timer resolution
but measuring the actual sleep time can be difficult.
I've made a simple test based on Sysinternals clockres sample.

The minimal resolution is 1 or 2 ms on most modern systems where the
default is 15.6 ms, and 1 ms on older systems where the default was 10 ms.
AFAIK there still is no good explanation why the newer PCs have default
resolution > 10 ms.

Surprising is that value returned by GetSystemTimeAsFileTime or
NtQuerySystemTime
seems to update only once in system clock tick (15.6 ms in my case),
so when I call GetSystemTimeAsFileTime before and after Sleep(1), I got
_same_ value 7 times out of 8;
and on 8th time the difference jumps to 15 ms :( So the average Sleep()
delay of many samples is close to 1 ms.

Regards,
--PA
 
B

Ben Voigt [C++ MVP]

Pavel said:
You can get Sleep() delay on XP close to the current timer resolution
but measuring the actual sleep time can be difficult.

Not difficult, just use QueryPerformanceCounter.
 
W

Willy Denoyette [MVP]

Pavel A. said:
You can get Sleep() delay on XP close to the current timer resolution
but measuring the actual sleep time can be difficult.
I've made a simple test based on Sysinternals clockres sample.

The minimal resolution is 1 or 2 ms on most modern systems where the
default is 15.6 ms, and 1 ms on older systems where the default was 10 ms.
AFAIK there still is no good explanation why the newer PCs have default
resolution > 10 ms.

Surprising is that value returned by GetSystemTimeAsFileTime or
NtQuerySystemTime
seems to update only once in system clock tick (15.6 ms in my case),
so when I call GetSystemTimeAsFileTime before and after Sleep(1), I got
_same_ value 7 times out of 8;
and on 8th time the difference jumps to 15 ms :( So the average Sleep()
delay of many samples is close to 1 ms.

Regards,
--PA



Indeed, measuring is the key, but as I said before, you can't Sleep (or
Wait) for a reliable amount of time,
when sleeping (waiting) for < RTC interval, you give up your remaining
quantum, and you may possibly get re-scheduled after this period of time,
that is, after X msec. where X >= the remaining quantum.
For instance when you call Sleep(1) after your thread has run for Y msec,
you will probably sleep for 15.6 - X msec. on current multi-core/SMP
systems.
When you call Sleep(1) after your thread consumed 10 µsec of it's quantum,
this thread will sleep for at least 15.6 msec.
When you call Sleep(1) after your thread has consumed 14 msec you will sleep
for at least 1.6 msec.
That means you cannot reliably sleep with Windows ;-)

Compile and run the following sample , you'll see what I mean.


#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0500
#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <process.h>
#include <cstdio>
#include <math.h>
unsigned __stdcall Run(void* dummy)
{
double r = 0.0;
for(int i = 0; i < 50000000; i++)
{
r += (double)sqrt((double)i);
}
printf_s("%Lf\n", r);
_endthreadex(0);
return 0;
}
int main() {
__int64 startcount, stopCount, frequ;
QueryPerformanceFrequency((LARGE_INTEGER*)&frequ);
HANDLE tHandle;
unsigned thread_Id;
Sleep(1); // Give up the current quantum so we can start with a fresh one
after return
tHandle = reinterpret_cast<HANDLE>(_beginthreadex(0, 0, &Run, 0, 0,
&thread_Id ));
QueryPerformanceCounter((LARGE_INTEGER*)&startcount);
Sleep(1);
//Or, use next
// WaitForSingleObject(tHandle, 1); // wait for thread to finish or timeout
QueryPerformanceCounter((LARGE_INTEGER*)&stopCount);
CloseHandle(tHandle);
printf_s("%Lf seconds\n", (double)(stopCount - startcount)/frequ);
return 0;
}



Willy.
 

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