Gameport on Creative SBLive sound card

E

Eran

Hi,

I have a Creative SBLive sound card (PCI). Vista installed the sound drivers
ok, but generates an error when it tries to install the Gameport driver for
the gameport (15-pin) that is on the card. Any suggestions?

Vista error details are below for two scenarios I tried.

Device manager accepts it if I select "Unsupported Game Port for Creative",
but that doesn't help since I can't use the joystick.

Thanks in advance,

Eran


Description
Windows was able to successfully install device driver software, but the
driver software encountered a problem when it tried to run. The problem code
is 19.

Problem signature
Problem Event Name: PnPDeviceProblemCode
Architecture: x86
Hardware Id: PCI\VEN_1102&DEV_7002&SUBSYS_00201102&REV_07
Setup class GUID: {4d36e96c-e325-11ce-bfc1-08002be10318}
PnP problem code: 00000013
Driver name: unknown
Driver version: unknown
Driver date: unknown
OS Version: 6.0.6000.2.0.0.256.1
Locale ID: 1033

Extra information about the problem
Bucket ID: 4743141

**** and ****
Description
Windows encountered a problem while installing device drivers for your
Creative SBLive! Gameport

Problem signature
Problem Event Name: PnPDriverInstallError
Architecture: x86
Win32 error: E0000219
Inf name: wdma10k1.inf
Driver Package hash: a1149c1110550ac8eac84ec70b5f5d7b13a08c17
DDInstall section name: PCI8010J_Device
OS Version: 6.0.6000.2.0.0.256.1
Locale ID: 1033

Extra information about the problem
Bucket ID: 3382242
 
D

dev

/Eran/ said:
I have a Creative SBLive sound card (PCI). Vista installed the sound drivers
ok, but generates an error when it tries to install the Gameport driver for
the gameport (15-pin) that is on the card. Any suggestions?

Vista error details are below for two scenarios I tried.

Device manager accepts it if I select "Unsupported Game Port for Creative",
but that doesn't help since I can't use the joystick.

This is a Creative Labs issue.

Final drivers may not be available until after Vista release to home
users. And older cards may not be supported at all. For insight see...
http://us.creative.com/support/kb/article.asp?l=3&sid=14186
 
M

Mike C.

Vista removes support for any "Gameport" functions of any older hardware. It
only supports USB devices. There is nothing Creative can do to resolve this
issue with drivers. You will need to update to a newer joystick if you wish
to continue using joysticks on your PC.
 
E

Eran

Why would Microsoft do that?

The gameport doesn't pose any security threat and is probably the simplest
port to support.

Eran


Vista removes support for any "Gameport" functions of any older hardware. It
only supports USB devices. There is nothing Creative can do to resolve this
issue with drivers. You will need to update to a newer joystick if you wish
to continue using joysticks on your PC.
 
G

Guest

The big problem is that a "game port" has to
be polled. This, as well as the process used
to read the port, wastes lots of CPU time.
 
E

Eran

You got to be kidding.
The gameport was around long before the Pentium when computers were still
running under 12Mhz. I highly doubt the gameport is a resource hog.

The big problem is that a "game port" has to
be polled. This, as well as the process used
to read the port, wastes lots of CPU time.
 
G

Guest

The term "Resources" doesn't apply. It's
an old-style port that needs lots of time
to properly read. Stick an analog joystick
on it and you have to pump some volts through
it, let it settle a bit, measure it, and from
that determine the pot position. Lots and
lots of time (it has nothing to do with
"resources"). Since the time to read the
port is constant, the faster the CPU, the
more that's wasted. It's like putting on
the brakes 20x a second as you drag down
the strip. Compare with a device (a game
port could be considered a device) that
works with an interrupt, where the device
does all the work, and the CPU only stops
to read the answer (it doesn't have to calc
the answer). To put it in simple terms.

E- [Wed, 13 Dec 2006 21:15:21 -0800]:
 

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