Game development for a XDA (Pocket PC with Windows Mobile)

G

Guest

Hello,
I am a student who needs to develop a game for an XDA. I´d like to create
one where you need to walk through some floors and enter different rooms.
(walk through floors maybe like 1st Person shooter).
I have Visual Szudio .Net Professional and I would like a tool which can
draw these floors and rooms and which can help me to develop this game. I
need to say that I am pretty new in game developing so I am thankful for
every hint.
Important is that the generated code by the tool is compatible with the .Net
so I can export the project to the XDA (Pocket PC with Windows Mobile)
thank you very much for every response
Daniel
 
N

Noah Falk [MSFT]

Hi Daniel,
There are actually a couple of issues you may want to consider when
doing game design for pocket PC but I'll try to answer your immediate
question first. Game content can be produced from quite few tools such as
maya, 3ds max, milkshape, blender3d, bryce, any many more I am probably not
aware of. It can also be purchased online, found for free (with various
usage requirements), and contracted out for as well. In addition to the
tools you want to keep in mind what final format the content will need to
be in for use with your game and what sorts of conversion tools you might
need to get it there.
Other things that you may want to consider when it comes to pocket pc
are what you will use for your 3d rendering library and that the PPC has no
hardware acceleration for 3d graphics. For graphics libraries I am only
aware of managed D3D mobile and I think one or two games out there which
have written basic 3d rendering libraries themselves. Managed D3D Mobile is
essentially a device port of Direct3D on the desktop and has roughly the
same functionality as found in DirectX8. As for the hardware support on a
device you just have to be prepared for your device to give you low
triangle counts and low memory budget for textures. Perhaps just dabble
around to get a feel for what your specific device is capable of. You might
have to redesign your game to make it feasible for the platform. In any
case I wish you the best of luck with your investigations and I would love
to hear that you have made a 3d game on the PPC.

Noah Falk
Microsoft - Compact .NET Framework
 
E

Edward E. Martins Jr. via DotNetMonster.com

Daniel.
The RealmForge GDK is an open-source, cross-platform game development
middleware for advanced 3D games and simulations. It is written entirely in
C# for use with the .NET Framework. The new v.06 contains the source code,
the pre-built binaries, dependencies, and the Axiom source code as well.
The plugin architecture lets you use the OpenGL API for rendering inclduing
shaders.

http://realmforge.com

If you time to develop will be long, I can dev whith you...
 

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