EGM on Revolution's graphical capabilities

J

Joerg Jaeger

But Mario was really cute in 3D.
And for FPS. Counterstrike & Halflife.. That impressed me really.
 
S

Slitheen

Sir Chewbury Gubbins said:
It *does* mean that it was the first to do it impressively, though :)

Choobs

Which was exactly my point, thanks. I thought that could have gone without
saying - of course I realised that some systems and games had *technically*
reached 3D......but for many people, including myself, looking at Mario 64
(and I had saw Tomb Raider), was the moment the penny dropped. It looked,
for want of a better description, more 3D than the small few 3D games that
came before it. The swooping, wide camera - and the ability to so easily
move the view around Mario etc. That was the dawn of *true* 3D for me and
for many others.
 
S

Slitheen

Zomoniac said:
Only in the opinion of one. I was impressed by 3D long before Mario 64,
and I was impressed by FPS games long before Doom 3.

In the opinion of one? One of the small few contributing to this thread
maybe - hardly representative of gamers across the world - many who would
agree with me.
 
S

[ste parker]

Slitheen said:
In the opinion of one? One of the small few contributing to this thread
maybe - hardly representative of gamers across the world - many who would
agree with me.

I very much doubt you can prove that.
 
R

Rob

Slitheen said:
In the opinion of one? One of the small few contributing to this thread
maybe - hardly representative of gamers across the world - many who would
agree with me.
I was impressed by Halflife(my first hardware 3D FPS... as opposed to
software rendered 3D)
 
B

blue

Zomoniac said:
What's your point? Quake came before Doom 3? Wolfenstein came before
Quake. My point is that a game being the first to impress you by doing
something doesn't mean it was the first one that did it.

Does this mean the first true 3d platformer was I Robot or Crystal castles?
 
?

=?ISO-8859-1?Q?Dav=E9mon?=

blue said:
Does this mean the first true 3d platformer was I Robot or Crystal castles?

yeah I'd go with I, Robot as the first 3d platformer.

I think Crystal Castles is isometric, and as it doesn't do the
perspective thing, I wouldn't count it as true 3D.
 
S

[ste parker]

Rob said:
I was impressed by Halflife(my first hardware 3D FPS... as opposed to
software rendered 3D)

Half-Life also did the 3D rendering via software quite well!
 
S

Slitheen

I very much doubt you can prove that.

Well I certainly remember an article in 'Arcade' magazine - the long time
defunct videogames magazine, that also said words to the effect of Mario 64
announced the arrival of 3D more so than any other game.
 
S

[ste parker]

Slitheen said:
Well I certainly remember an article in 'Arcade' magazine - the long time
defunct videogames magazine, that also said words to the effect of Mario 64
announced the arrival of 3D more so than any other game.

So Arcade Magazine speaks for the masses? Surely that's just the
singular view of the writer(s) of the article?
 
M

Miles Bader

So Arcade Magazine speaks for the masses? Surely that's just the
singular view of the writer(s) of the article?

It's very commonly said though. Mario 64 was simply a great game, did
3D _really well_ (many previous efforts were very clunky), and did so as
an extension to an already super popular series -- and all that made
something click in many peoples' minds.

It's just like analogue joysticks: of course there were analogue
joysticks on video game systems, many years before Nintendo included one
on the N64 -- but Nintendo were the first to do it _really_ well (in a
wide release consumer system), and essentially made the analogue stick a
required part of any modern controller.

-Miles
 

Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments. After that, you can post your question and our members will help you out.

Ask a Question

Top