Draw a circle in WPF

T

Tem

I need to draw a black lined circle and save it as a gif file. Can this be
done with wpf or do I need to use GDI+
The examples I found seem to only apply to UI elements not a file.

Thank you

Tem
 
N

Nicholas Paldino [.NET/C# MVP]

Tem,

This can be done in both WPF and in Windows Forms (through GDI). The
thing is, what are YOU using? If you are using Windows Forms, then in the
method you use to paint, you can use the DrawEllipse method on the Graphics
instance to draw a circle (just make sure to use a square for the bounding
coordinates and it will produce a circle).

In WPF, you should just be able to add an Ellipse element into your XAML
with the same height and width.
 
T

Tem

I would like to use WPF because is the newer technology. However I could not
find a code sample on how to do this.
This is what I need to do

The app has a button called generate circle
when the buttons is clicked it generates a gif file of a circle in the local
dir.

From what I understand I don't need to use XAML, no UI here, just need to
generate a gif file

Thank you,

Tem


Nicholas Paldino said:
Tem,

This can be done in both WPF and in Windows Forms (through GDI). The
thing is, what are YOU using? If you are using Windows Forms, then in the
method you use to paint, you can use the DrawEllipse method on the
Graphics instance to draw a circle (just make sure to use a square for the
bounding coordinates and it will produce a circle).

In WPF, you should just be able to add an Ellipse element into your
XAML with the same height and width.

--
- Nicholas Paldino [.NET/C# MVP]
- (e-mail address removed)

Tem said:
I need to draw a black lined circle and save it as a gif file. Can this be
done with wpf or do I need to use GDI+
The examples I found seem to only apply to UI elements not a file.

Thank you

Tem
 
N

Nicholas Paldino [.NET/C# MVP]

If you are generating a GIF file, then you are better off creating a new
Bitmap instance and then getting the Graphics instance for the bitmap
(through the static FromImage method on the Graphics class). Draw on that
using the Graphics instance, and then you can save the Bitmap (as a GIF of
course).


--
- Nicholas Paldino [.NET/C# MVP]
- (e-mail address removed)

Tem said:
I would like to use WPF because is the newer technology. However I could
not find a code sample on how to do this.
This is what I need to do

The app has a button called generate circle
when the buttons is clicked it generates a gif file of a circle in the
local dir.

From what I understand I don't need to use XAML, no UI here, just need to
generate a gif file

Thank you,

Tem


Nicholas Paldino said:
Tem,

This can be done in both WPF and in Windows Forms (through GDI). The
thing is, what are YOU using? If you are using Windows Forms, then in
the method you use to paint, you can use the DrawEllipse method on the
Graphics instance to draw a circle (just make sure to use a square for
the bounding coordinates and it will produce a circle).

In WPF, you should just be able to add an Ellipse element into your
XAML with the same height and width.

--
- Nicholas Paldino [.NET/C# MVP]
- (e-mail address removed)

Tem said:
I need to draw a black lined circle and save it as a gif file. Can this
be done with wpf or do I need to use GDI+
The examples I found seem to only apply to UI elements not a file.

Thank you

Tem
 
L

Laurent Bugnion, MVP

Hi,
I would like to use WPF because is the newer technology. However I could
not find a code sample on how to do this.
This is what I need to do

The app has a button called generate circle
when the buttons is clicked it generates a gif file of a circle in the
local dir.

From what I understand I don't need to use XAML, no UI here, just need
to generate a gif file

Thank you,

Tem

Saving any XAML scene to a picture is very easy. I prefer to use PNG, so
that's what this example is about, but I guess you can choose other formats:

using (FileStream fs = new FileStream(path, FileMode.OpenOrCreate))
{
PngBitmapEncoder enc = new PngBitmapEncoder();
enc.Frames.Add(
BitmapFrame.Create(CaptureScreenBitmap(this.RootImage)));
enc.Save(fs);
}

with:

private BitmapSource CaptureScreenBitmap(Panel panel)
{
return CaptureScreenBitmap(panel,
(int) panel.ActualWidth,
(int) panel.ActualHeight);
}

private BitmapSource CaptureScreenBitmap(Visual target,
int width,
int height)
{
Rect bounds = VisualTreeHelper.GetDescendantBounds(target);
RenderTargetBitmap renderBitmap
= new RenderTargetBitmap(width,
height,
96, 96,
PixelFormats.Pbgra32);

DrawingVisual visual = new DrawingVisual();
using (DrawingContext context = visual.RenderOpen())
{
VisualBrush brush = new VisualBrush(target);
context.DrawRectangle(brush,
null,
new Rect(new Point(), bounds.Size));
}
renderBitmap.Render(visual);
return renderBitmap;
}

HTH,
Laurent
 
T

Tem

Thank you for the example, there's one thing

what should i replace this.RootImage with?


Tem

Laurent Bugnion said:
Hi,
I would like to use WPF because is the newer technology. However I could
not find a code sample on how to do this.
This is what I need to do

The app has a button called generate circle
when the buttons is clicked it generates a gif file of a circle in the
local dir.

From what I understand I don't need to use XAML, no UI here, just need
to generate a gif file

Thank you,

Tem

Saving any XAML scene to a picture is very easy. I prefer to use PNG, so
that's what this example is about, but I guess you can choose other
formats:

using (FileStream fs = new FileStream(path, FileMode.OpenOrCreate))
{
PngBitmapEncoder enc = new PngBitmapEncoder();
enc.Frames.Add(
BitmapFrame.Create(CaptureScreenBitmap(this.RootImage)));
enc.Save(fs);
}

with:

private BitmapSource CaptureScreenBitmap(Panel panel)
{
return CaptureScreenBitmap(panel,
(int) panel.ActualWidth,
(int) panel.ActualHeight);
}

private BitmapSource CaptureScreenBitmap(Visual target,
int width,
int height)
{
Rect bounds = VisualTreeHelper.GetDescendantBounds(target);
RenderTargetBitmap renderBitmap
= new RenderTargetBitmap(width,
height,
96, 96,
PixelFormats.Pbgra32);

DrawingVisual visual = new DrawingVisual();
using (DrawingContext context = visual.RenderOpen())
{
VisualBrush brush = new VisualBrush(target);
context.DrawRectangle(brush,
null,
new Rect(new Point(), bounds.Size));
}
renderBitmap.Render(visual);
return renderBitmap;
}

HTH,
Laurent
--
Laurent Bugnion [MVP ASP.NET]
Software engineering, Blog: http://www.galasoft.ch
PhotoAlbum: http://www.galasoft.ch/pictures
Support children in Calcutta: http://www.calcutta-espoir.ch
 
L

Laurent Bugnion, MVP

Hi,
Thank you for the example, there's one thing

what should i replace this.RootImage with?


Tem

In my example, the RootImage is the panel containing the scene that you
want to capture to an image. It can be a grid, a canvas, etc...

Laurent
Laurent Bugnion said:
Hi,
I would like to use WPF because is the newer technology. However I
could not find a code sample on how to do this.
This is what I need to do

The app has a button called generate circle
when the buttons is clicked it generates a gif file of a circle in
the local dir.

From what I understand I don't need to use XAML, no UI here, just
need to generate a gif file

Thank you,

Tem

Saving any XAML scene to a picture is very easy. I prefer to use PNG,
so that's what this example is about, but I guess you can choose other
formats:

using (FileStream fs = new FileStream(path, FileMode.OpenOrCreate))
{
PngBitmapEncoder enc = new PngBitmapEncoder();
enc.Frames.Add(
BitmapFrame.Create(CaptureScreenBitmap(this.RootImage)));
enc.Save(fs);
}

with:

private BitmapSource CaptureScreenBitmap(Panel panel)
{
return CaptureScreenBitmap(panel,
(int) panel.ActualWidth,
(int) panel.ActualHeight);
}

private BitmapSource CaptureScreenBitmap(Visual target,
int width,
int height)
{
Rect bounds = VisualTreeHelper.GetDescendantBounds(target);
RenderTargetBitmap renderBitmap
= new RenderTargetBitmap(width,
height,
96, 96,
PixelFormats.Pbgra32);

DrawingVisual visual = new DrawingVisual();
using (DrawingContext context = visual.RenderOpen())
{
VisualBrush brush = new VisualBrush(target);
context.DrawRectangle(brush,
null,
new Rect(new Point(), bounds.Size));
}
renderBitmap.Render(visual);
return renderBitmap;
}

HTH,
Laurent
--
Laurent Bugnion [MVP ASP.NET]
Software engineering, Blog: http://www.galasoft.ch
PhotoAlbum: http://www.galasoft.ch/pictures
Support children in Calcutta: http://www.calcutta-espoir.ch
 
T

Tem

I tried your example I was able to generate a png but it has nothing in it.
a blank picture.
Here's my code, it also gives me a blank file.

I cannot figure out why it doesn't work.




RenderTargetBitmap rtb = new RenderTargetBitmap(200, 200, 96, 96,
PixelFormats.Pbgra32);

Ellipse cir = new Ellipse();
cir.Height = 50;
cir.Width = 50;
cir.Stroke = Brushes.Black;
cir.StrokeThickness = 1.0;

rtb.Render(cir);

PngBitmapEncoder png = new PngBitmapEncoder();
png.Frames.Add(BitmapFrame.Create(rtb));
using (Stream fs= File.Create("test.png"))
{
png.Save(fs);
}
 

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