D
doofy
I'm thinking of writing my own Entity Relationship software in C#. I've
seen some of these, and some drawing programs too, where it seems you
can just keep adding stuff at any border and you always have room, like
an ever expanding palette.
I'm wondering if these programs internally go by a coordinate system
where the center of the "universe" is 0,0, rather than the upper left
being 0,0 (as GDI does). Then, anything anywhere can be plus or minus
and there is no boundary. so, one object in the upper left might be at
-1, +1, and an object in the lower left might be at -1, -1, and so on.
Does anyone know if this is the case?
Or are all objects automatically shifted around when something is added
outside the boundary?
seen some of these, and some drawing programs too, where it seems you
can just keep adding stuff at any border and you always have room, like
an ever expanding palette.
I'm wondering if these programs internally go by a coordinate system
where the center of the "universe" is 0,0, rather than the upper left
being 0,0 (as GDI does). Then, anything anywhere can be plus or minus
and there is no boundary. so, one object in the upper left might be at
-1, +1, and an object in the lower left might be at -1, -1, and so on.
Does anyone know if this is the case?
Or are all objects automatically shifted around when something is added
outside the boundary?