CF 2.0 application compatible with OpenGL standard

L

Lonifasiko

My CF 2.0 application (written in C#) needs to include some special
graphics features. We've got a company that offers a C++ DLL (I guess,
unmanaged code) to show these graphics in mobile devices.

They've told me that the unique requisite to use this DLL from my code
and show required graphics is my application to be compatible with
OpenGL standar.

Thus, is my CF 2.0 application compatible with OpenGL standard?

I would really appreciate any help from anybody working with graphics
and OpenGL in Compact Framework.

Thanks very much in advance.
 
I

Ilya Tumanov [MS]

Have you written your application to be OpenGL compatible? NETCF by itself
is not even aware of OpenGL existence just like C++ is not aware of it.

You write your application it to be OpenGL compatible by calling standard
OpenGL functions, whatever that is done from NETCF via P/Invoke or from C++
does not matter.


--
Best regards,

Ilya

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L

Lonifasiko

Of course I've not written my application thinking to be OpenGL
compatible. In fact, I did not have any notice from OpenGL till last
week ;-)

Then, from what you say, I understand I should be able to call via P/
Invoke any C++ OpenGL library.

Thanks very much.
 

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