C++/CLI array in struct

G

Guest

I recently had to use someone's struct from a native app to receive data over
Udp. The struct has a array member which looked like this:

struct sensorHdr{
char sName[64];
};

When I tried to make this a managed struct by adding either the value struct
or ref struct I received a compile error stating that mixed types are not
supported. I understand this, but I don't know how to create a char array in
a C++/CLI struct using the array<Byte>(64) format.

Thanks
Nick
 
T

Tamas Demjen

GrkEngineer said:
I recently had to use someone's struct from a native app to receive data over
Udp. The struct has a array member which looked like this:

struct sensorHdr{
char sName[64];
};

When I tried to make this a managed struct by adding either the value struct
or ref struct I received a compile error stating that mixed types are not
supported. I understand this, but I don't know how to create a char array in
a C++/CLI struct using the array<Byte>(64) format.

Thanks
Nick

Yes, array<Byte>(64) looks good to me, and this code compiles and seems
to work fine:

ref class sensorHdr
{
public:
cli::array<char> ^ sName;
sensorHdr(): sName( gcnew cli::array<char>(64) ) {}
};

You just have to pin the pointer before you pass it to a native API call:

cli::pin_ptr<char> s( & sName[0] );
CallCFunction(s);

Pinning means the .NET framework locks the location of the array in the
memory, preventing any possible relocation while your native code is
working on it.

Give it a try. Here's an alternative solution:

ref class sensorHdr
{
public:
char* sName;
sensorHdr() : sName(new char[64]) { }
~sensorHdr() { delete [] sName; }
};

This one compiles too, however, when this class is used from C#, for
example, you must call Dispose on it, to prevent unmanaged memory leak.
You may want to add a finalizer too. I'd go with the array<char>.

Tom
 
G

Guest

Tamas,

Thanks for the help. I just have a couple questions more. I noticed you used
ref class instead of ref struct. Will this still work as a struct or is there
no difference because you declared the members public? Can I pass a pinned
ref class over network or shared memory and have the native program receive
it as a struct? Also, will the sizeof(sensorHdr) give me the correct size. I
know using the second approach with the pointer will not. But will using the
cli::array?

Nick

Tamas Demjen said:
GrkEngineer said:
I recently had to use someone's struct from a native app to receive data over
Udp. The struct has a array member which looked like this:

struct sensorHdr{
char sName[64];
};

When I tried to make this a managed struct by adding either the value struct
or ref struct I received a compile error stating that mixed types are not
supported. I understand this, but I don't know how to create a char array in
a C++/CLI struct using the array<Byte>(64) format.

Thanks
Nick

Yes, array<Byte>(64) looks good to me, and this code compiles and seems
to work fine:

ref class sensorHdr
{
public:
cli::array<char> ^ sName;
sensorHdr(): sName( gcnew cli::array<char>(64) ) {}
};

You just have to pin the pointer before you pass it to a native API call:

cli::pin_ptr<char> s( & sName[0] );
CallCFunction(s);

Pinning means the .NET framework locks the location of the array in the
memory, preventing any possible relocation while your native code is
working on it.

Give it a try. Here's an alternative solution:

ref class sensorHdr
{
public:
char* sName;
sensorHdr() : sName(new char[64]) { }
~sensorHdr() { delete [] sName; }
};

This one compiles too, however, when this class is used from C#, for
example, you must call Dispose on it, to prevent unmanaged memory leak.
You may want to add a finalizer too. I'd go with the array<char>.

Tom
 
T

Tamas Demjen

Nick,

I think ref struct is almost the same as ref class, the only difference
is whether members are public or private by default.

No, I don't think you should pass a ref class to unmanaged code.
Although it may seem your class is not inherited from anything and it
only declares one member, it actually is inherited from System::Object,
the parent of all .NET classes, and it most likely has implicit members
that you don't know of. Most importantly, you don't know the memory
layout, and you don't know what's inside the array container (I
guarantee you it's not a raw storage, it has further members, such as
the length of the array). You should only pin the handle to the array's
first item:

cli::pin_ptr<char> s( & sName[0] );

sizeof(sensorHrd) is most likely not 64. Don't rely on that. Instead,
use sName->Length to get the number of items in the array (which is the
size of the array in bytes in your case).

I think a .NET array is guaranteed to be contiguous in the memory, at
least this link claims it is:
http://msdn.microsoft.com/library/d...us/dv_vstechart/html/datastructures_guide.asp

Most containers aren't, but array is, as long as it stores value types
(such as char).

BTW, you have two more options: System::String, and memory stream. They
both allocate contiguous memory. I'd still use array<char>, which is a
wrapper around System::Array. Would use memory stream if I wanted to
append data dynamically to it.

Tom
 

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