T
Teis Draiby
I am generally new to coding. Anyhow I managed to make a rather complex VC++
application containing SSE2 inline assembly and a OpenGl 3D interface. I
haven't yet come to friendly user interface in the manual so the application
is a nightmare of key shortcuts that I keep forgetting.
Instead of looking at MFC I am considering to transfer the code (or the user
interface parts of is) into C#.
Since the assembly code is substantial for the performance of the
application I need to keep that. I want to use OpenGl as well.
Question: How is it possible to use C# along with OpenGl code and inline
assembly? I am concerned that assembly and CLR are conflicting by nature.
I appreciate any answer.
Thanks, Teis
application containing SSE2 inline assembly and a OpenGl 3D interface. I
haven't yet come to friendly user interface in the manual so the application
is a nightmare of key shortcuts that I keep forgetting.
Instead of looking at MFC I am considering to transfer the code (or the user
interface parts of is) into C#.
Since the assembly code is substantial for the performance of the
application I need to keep that. I want to use OpenGl as well.
Question: How is it possible to use C# along with OpenGl code and inline
assembly? I am concerned that assembly and CLR are conflicting by nature.
I appreciate any answer.
Thanks, Teis