T
trevor.farchild
Hi, long time reader, first time poster
I have an application that will be doing this 5 times a second:
Get a bunch of data from a NetworkStream and convert it into a Bitmap
Therefore, the process looks like:
Read the NetworkStream to find out size of the data
Allocate that amount as a byte array
Read the NetworkStream into the byte array
Put the byte array into a MemoryStream
Put the MemoryStream into a Bitmap
This is a tedious process and I was wondering if there was a way to
shortcut this. I tried putting a NetworkStream directly into a Bitmap
with no avail. Something to do with the NetworkStream not being
seekable.
Now, if there is no easy way to shortcut this, what's faster:
allocating a fixed amount of memory (10MB) and increase the size of
needed? Or to allocate the byte array each time. Keep in mind this
happens 5 times per second so I don't know how fast C# is at memory
management, or how it does it.
I have an application that will be doing this 5 times a second:
Get a bunch of data from a NetworkStream and convert it into a Bitmap
Therefore, the process looks like:
Read the NetworkStream to find out size of the data
Allocate that amount as a byte array
Read the NetworkStream into the byte array
Put the byte array into a MemoryStream
Put the MemoryStream into a Bitmap
This is a tedious process and I was wondering if there was a way to
shortcut this. I tried putting a NetworkStream directly into a Bitmap
with no avail. Something to do with the NetworkStream not being
seekable.
Now, if there is no easy way to shortcut this, what's faster:
allocating a fixed amount of memory (10MB) and increase the size of
needed? Or to allocate the byte array each time. Keep in mind this
happens 5 times per second so I don't know how fast C# is at memory
management, or how it does it.