Which tool should I use in VS 2005 to plot a sound wave graph

  • Thread starter Thread starter fAnSKyer/C# newbie
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fAnSKyer/C# newbie

My problem is use what tool to plot a graph sound wave, which requires
a high refresh rate. [just like plot a graph in matlab but this time
is in C# program in VS 2005, and require a refresh very often]
Or any other approach to solve this problem? Any suggestions

Thanks a lot

Cheers

fAnKa
 
fAnSKyer/C# newbie said:
My problem is use what tool to plot a graph sound wave, which requires
a high refresh rate. [just like plot a graph in matlab but this time
is in C# program in VS 2005, and require a refresh very often]
Or any other approach to solve this problem? Any suggestions

We have a realtime graph, and using p/invoke to call OpenGL to draw the
traces gives a very nice high refresh rate.
 
Thanks a lot
but where can I find the realtime graph?
Can you give me some reference on this? Thanks a lot
My problem is use what tool to plot a graph sound wave, which requires
a high refresh rate. [just like plot a graph in matlab but this time
is in C# program in VS 2005, and require a refresh very often]
Or any other approach to solve this problem? Any suggestions

We have a realtime graph, and using p/invoke to call OpenGL to draw the
traces gives a very nice high refresh rate.




Thanks a lot

fAnKa- Hide quoted text -

- Show quoted text -
 
fAnSKyer/C# newbie said:
Thanks a lot
but where can I find the realtime graph?
Can you give me some reference on this? Thanks a lot

I can't share the code for this project. I was just suggesting that OpenGL
is very good for accomplishing what you want. You should use
[SuppressUnmanagedCodeSecurityAttribute()]
all over your DllImport statements to keep performance high.

My problem is use what tool to plot a graph sound wave, which requires
a high refresh rate. [just like plot a graph in matlab but this time
is in C# program in VS 2005, and require a refresh very often]
Or any other approach to solve this problem? Any suggestions

We have a realtime graph, and using p/invoke to call OpenGL to draw the
traces gives a very nice high refresh rate.




Thanks a lot

fAnKa- Hide quoted text -

- Show quoted text -
 

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