G
giorgio
i must write a "simple" application, it should work like this scheme:
client:
acquire from mic->compress audio->send server:
server:
receive audio->decompress->play on speaker.
(the sound must go only from client to server)
i'm new user of c# and i can't find the right metohd to do this, first of
all i have downloaded dx9sdk and checked for some examples but they are not
streaming, only rec on hd file and after send. I need instead of a costant
stream of byte. Any pages,examples or idea to to that?(it's udp protocol
right?? i must have low latency)
client:
acquire from mic->compress audio->send server:
server:
receive audio->decompress->play on speaker.
(the sound must go only from client to server)
i'm new user of c# and i can't find the right metohd to do this, first of
all i have downloaded dx9sdk and checked for some examples but they are not
streaming, only rec on hd file and after send. I need instead of a costant
stream of byte. Any pages,examples or idea to to that?(it's udp protocol
right?? i must have low latency)