strings

  • Thread starter Thread starter Chris
  • Start date Start date
I would keep 2 string variables : 1 for the real word, one for the dashed
(both the same length)

as an example:
string1 = "example"
string2 = "-------"

when the game advance and the player enters 'e' you modify your string2 to
"e-----e" and so on.

I hope it helps

ThunderMusic
 

Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments. After that, you can post your question and our members will help you out.

Ask a Question

Back
Top