strings

  • Thread starter Thread starter Chris
  • Start date Start date
I would keep 2 string variables : 1 for the real word, one for the dashed
(both the same length)

as an example:
string1 = "example"
string2 = "-------"

when the game advance and the player enters 'e' you modify your string2 to
"e-----e" and so on.

I hope it helps

ThunderMusic
 
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