G
Guest
Thanks for the last one, first of all.
I have another problem, using an API function
[DllImport("winmm.dll", SetLastError=true)]
static extern bool PlaySound(string pszSound,
System.UIntPtr hmod, uint fdwSound);
to use the uint fdwSound I initialized the following enum:
[Flags]
public enum SoundFlags : uint
{
SND_SYNC = 0x0000, // play synchronously (default)
SND_ASYNC = 0x0001, // play asynchronously
SND_NODEFAULT = 0x0002, // silence (!default) if sound not found
SND_MEMORY = 0x0004, // pszSound points to a memory file
SND_LOOP = 0x0008, // loop the sound until next sndPlaySound
SND_NOSTOP = 0x0010, // don't stop any currently playing sound
SND_NOWAIT = 0x00002000, // don't wait if the driver is busy
SND_ALIAS = 0x00010000, // name is a registry alias
SND_ALIAS_ID = 0x00110000, // alias is a predefined id
SND_FILENAME = 0x00020000, // name is file name
SND_RESOURCE = 0x00040004 // name is resource name or atom
}
But when I try to use this function by writing:
PlaySound("music.wav",UIntPtr.Zero,SoundFlags.SND_FILENAME |
SoundFlags.SND_ASYNC );
It generates a compile time error:
Argument 3: Cannot convert Form1.SoundFlags to uint
What is the problem and how can I solve it?
I copied all the info from pininvoke.net and didn't invent anything
Thanks for your help
I have another problem, using an API function
[DllImport("winmm.dll", SetLastError=true)]
static extern bool PlaySound(string pszSound,
System.UIntPtr hmod, uint fdwSound);
to use the uint fdwSound I initialized the following enum:
[Flags]
public enum SoundFlags : uint
{
SND_SYNC = 0x0000, // play synchronously (default)
SND_ASYNC = 0x0001, // play asynchronously
SND_NODEFAULT = 0x0002, // silence (!default) if sound not found
SND_MEMORY = 0x0004, // pszSound points to a memory file
SND_LOOP = 0x0008, // loop the sound until next sndPlaySound
SND_NOSTOP = 0x0010, // don't stop any currently playing sound
SND_NOWAIT = 0x00002000, // don't wait if the driver is busy
SND_ALIAS = 0x00010000, // name is a registry alias
SND_ALIAS_ID = 0x00110000, // alias is a predefined id
SND_FILENAME = 0x00020000, // name is file name
SND_RESOURCE = 0x00040004 // name is resource name or atom
}
But when I try to use this function by writing:
PlaySound("music.wav",UIntPtr.Zero,SoundFlags.SND_FILENAME |
SoundFlags.SND_ASYNC );
It generates a compile time error:
Argument 3: Cannot convert Form1.SoundFlags to uint
What is the problem and how can I solve it?
I copied all the info from pininvoke.net and didn't invent anything

Thanks for your help