"RedThorn" said in
When I'm playing a certain game, it suddenly crashes then the
message,"sync. out of range" comes up on a black screen. The message
looks and moves around the same way if you were to unplug your
monitor from the tower while it is on.
I can't open my windows task manager, or anything after that and I
end up having to restart my computer by hitting the button. My PC has
all the appropriate hardware to handle the game. The games that have
done this are Medal of Honor:Allied Assault and SWAT 3. A solution to
this problem would be greatly appreciated!! Thanks!
You need to adjust the monitor, most likely its sizing. When you adjust
the sizing, you'll notice there may be an area in the adjustment where
there is a jerk rather than an incemental change. That's when the
monitor had to change some internal frequency to another scale. I'm not
a wizard in monitor circuits but they seem to have a range with the
range of motion. If you are close to those switchover points, the
monitor may take longer to sync or not sync at all under use. Also, and
very likely, is that you have not set Windows into every possible
resolution and adjusted the monitor for them. So your Windows desktop
is at one resolution for which is stable in the adjustment on the
monitor but your game switches to a resolution for which you never
adjusted.
Go to Display Properties -> Settings and run through every support video
mode, each at its highest color depth. Then, at each video resolution,
adjust the vertical and horizontal sizes AND positioning. Once you get
the screen sized and positioned correctly at that resolution, hit the
left-right or up-down positioning controls for about 5 increments and
check if motion was smooth and incremental each time. If there was a
jerk, flutter, screech or twing noise (even if momentary), then you are
too close to a switchover point. Many video cards add tab panels to the
Advanced screen where you can logically change positioning. So if you
are too close to a switchover point using the physical controls on the
monitor, use the logical controls provided by the video driver. Move
the screen too far using the logical controls and then slide it back
halfway using the physical controls.
Obviously the above doesn't happen with LCD monitors. You didn't tell
us if CRT or LCD. Brand and model would help, too, as other users of
the same equipment might be able to help provided they knew you were
using the same stuff. For a CRT, first just make sure that you have
even bothered to run through every supported video mode to ensure the
monitor is correctly adjusted for that mode. Then when you bounce
between video resolution between, say, your game and the Windows desktop
then both modes have already been adjusted for on your monitor. That
may be sufficient. If not, start checking how close the physical
positioning on the monitor is to a switchpoint.
I really don't know how to describe it other than as a switchover point
on the monitor. As you continually press the positioning controls,
you'll see jerks, flutters, hear a twing noise burst at certain points
along the adjustment. The screen may even fold or it may seem to reset
itself several inches in either direction so it instantly moves on the
screen a big jump rather than just the tiny increment expected when
tapping the positioning control. There seem to some resync points along
the range of positioning and you don't want to be near these. When the
positioning is close or on one of these switchpoints, I've seen monitors
take a lot longer to sync when the video resolution gets changed, or
they shear or fold, or they just go blank.
With the "out of range" message on the monitor, my bet is the game
changes to a video resolution that you never yet adjusted for in Display
Properties -> Settings.
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