F
Fred
Hi
I need to loop through the properties of an object and record the various
values. I have some reflection code that does this nicely but any enumerated
properties return the Text of the enumeration not the underlying value. The
code is:
FormElement _Element = new FormElement("Testing123");
Type _Type = _Element.GetType();
PropertyInfo[] _Members = _Type.GetProperties();
for (short c = 0; c < _Members.Length; c++)
{
object _Test = _Members[c].GetValue(_Element, null);
Type _Type = _Members[c].PropertyType;
if (_Type.IsEnum)
{
// get underlying value
}
else
{
// OK to use this
writer.WriteElementString(_Members[c].Name, _Test.ToString());
}
}
I know there should be a way to look up the relevant enum value - but can't
work it out. Any offers anyone?
Thanks
David Billingham
I need to loop through the properties of an object and record the various
values. I have some reflection code that does this nicely but any enumerated
properties return the Text of the enumeration not the underlying value. The
code is:
FormElement _Element = new FormElement("Testing123");
Type _Type = _Element.GetType();
PropertyInfo[] _Members = _Type.GetProperties();
for (short c = 0; c < _Members.Length; c++)
{
object _Test = _Members[c].GetValue(_Element, null);
Type _Type = _Members[c].PropertyType;
if (_Type.IsEnum)
{
// get underlying value
}
else
{
// OK to use this
writer.WriteElementString(_Members[c].Name, _Test.ToString());
}
}
I know there should be a way to look up the relevant enum value - but can't
work it out. Any offers anyone?
Thanks
David Billingham