C
Chuck Bowling
I have a library if C functions that will eventually get wrapped in a class.
The question is, should i wrap them in a C++ wrapper and call the wrapper
from C# or should I wrap the C functions in a C# wrapper? Anybody got any
insight on this? My primary goal is speed. This is an audio application that
can get pretty cpu intensive depending on how the user has it configured...
The question is, should i wrap them in a C++ wrapper and call the wrapper
from C# or should I wrap the C functions in a C# wrapper? Anybody got any
insight on this? My primary goal is speed. This is an audio application that
can get pretty cpu intensive depending on how the user has it configured...