OpenGL support needed for existing image w/o Open GL support?

  • Thread starter Thread starter Guest
  • Start date Start date
G

Guest

Hi,

Does anyone know how to add OpenGl support 2 an existing image that didn't
include this support?

(with DUA at best - but not necessarily)

Thanks Stefan Fikar
 
Stefan,

Can I have a little more information... Is Direct3d / Direct Draw already
there? The OpenGL Support component is only 5 .dll's and no registry entries
so if you have the supporting components in your image you should be able to
just add the .dll's and go. I'd start there and test. If it works your all
set. This is of course also considering that your video adapter drivers, and
your target software are all installed and configured correctly.

HTH,
Brad
 
Thanks for your reply!

I've added opengl.dll and glu32.dll in system32 folder and my app works now.
Which files are the other 3? Where do you get a listing of files in a
predifined MS-Component?

Thanks
Stefan Fikar
 
Stefan,
I've added opengl.dll and glu32.dll in system32 folder and my app works now.
Which files are the other 3? Where do you get a listing of files in a
predifined MS-Component?

In TD, go to menu View and set Resources item.

KM
 
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