P
pontifikas
I've be struggling for a few days to make Opengl work in VS using C#.
However, all wrappers I've stambled on(CsGL,
CsGL.Basecode,ColinFahey's wgl etc)
do not provide sufficient info on how to do it.They only give their
own classes and "high level" methods and for someone nwe to C# is
impossible to figure out how they do it.
Has anyone used OpenGL with C#?
What I want is to deploy a rendering context on any component I
like(even buttons, but a panel whould be sufficiet).
I can take the handle from the panel, but I dont understand how to
give this handle to the opengl , start the mainloop and play.
Any suggestions whould be highly appreciated.
Thanks in advance
*-----------------------*
Posted at:
www.GroupSrv.com
*-----------------------*
However, all wrappers I've stambled on(CsGL,
CsGL.Basecode,ColinFahey's wgl etc)
do not provide sufficient info on how to do it.They only give their
own classes and "high level" methods and for someone nwe to C# is
impossible to figure out how they do it.
Has anyone used OpenGL with C#?
What I want is to deploy a rendering context on any component I
like(even buttons, but a panel whould be sufficiet).
I can take the handle from the panel, but I dont understand how to
give this handle to the opengl , start the mainloop and play.
Any suggestions whould be highly appreciated.
Thanks in advance

*-----------------------*
Posted at:
www.GroupSrv.com
*-----------------------*