B
basquille
Hello all.
First time poster here. Hope you can help!
Am developing a multiplayer Air Hockey game in C# and i'm trying to
develop it so 2 players can play on the same computer with different
mouses (for example, 1 player can use the touchpad on laptop and
other a USB mouse connected to the laptop).
So far, i've been using a dll of a program called RawMouse
(http://link.mywwwserver.com/~jstookey/arcade/rawmouse/) to try and
get the inputs from the two mouses. I've been having problems with it
though.
If either user moves, the mouse is responding correctly. However, if
the mouses move in sync, there can be a delay!
I thought this was the norm until i contacted the developer of
Mouse-Party, a new multiplayer game developer who has successfully
implemented this two mice on same computer structure with no delay /
problems. Read his reply here:
http://www.reflexive.com/forums/viewtopic.php?p=1246#1246
So i now have no idea where to go, can anyone suggest how to implement
this multiplayer control without a delay.
Any suggestions / advice welcome.
Many thanks.
Brian
PS - If you want to see my most recent version of the game, download
it here
(http://homepage.eircom.net/~basquilletj/AirHockey.rar)
First time poster here. Hope you can help!
Am developing a multiplayer Air Hockey game in C# and i'm trying to
develop it so 2 players can play on the same computer with different
mouses (for example, 1 player can use the touchpad on laptop and
other a USB mouse connected to the laptop).
So far, i've been using a dll of a program called RawMouse
(http://link.mywwwserver.com/~jstookey/arcade/rawmouse/) to try and
get the inputs from the two mouses. I've been having problems with it
though.
If either user moves, the mouse is responding correctly. However, if
the mouses move in sync, there can be a delay!
I thought this was the norm until i contacted the developer of
Mouse-Party, a new multiplayer game developer who has successfully
implemented this two mice on same computer structure with no delay /
problems. Read his reply here:
http://www.reflexive.com/forums/viewtopic.php?p=1246#1246
So i now have no idea where to go, can anyone suggest how to implement
this multiplayer control without a delay.
Any suggestions / advice welcome.
Many thanks.
Brian
PS - If you want to see my most recent version of the game, download
it here
(http://homepage.eircom.net/~basquilletj/AirHockey.rar)