V
vidalsasoon
I need to send a pointer value to a fuction
This is what it is
expecting.
BaseEffect.SetValue(Microsoft.DirectX.Direct3D.EffectHandle, void*,
int)
The problem is the void* part.
I'm tring to send an array of floats but the compiler doesn't like it.
Anyway I could push it through without having to resort to "unsafe"?

expecting.
BaseEffect.SetValue(Microsoft.DirectX.Direct3D.EffectHandle, void*,
int)
The problem is the void* part.
I'm tring to send an array of floats but the compiler doesn't like it.
Anyway I could push it through without having to resort to "unsafe"?