N
Nicholas Paldino [.NET/C# MVP]
Tamir,
I would think that it is possible, but it might not be the best
environment for it. The reason for this is that things such as GC and
memory management can interfere with the processing that the codec requires
(which is very constrained by time).
However, if you want to use the framwork, and your player supports
CODECs that implement a COM interface, then you can just export your .NET
types as COM types and implement the appropriate interfaces.
Hope this helps.
I would think that it is possible, but it might not be the best
environment for it. The reason for this is that things such as GC and
memory management can interfere with the processing that the codec requires
(which is very constrained by time).
However, if you want to use the framwork, and your player supports
CODECs that implement a COM interface, then you can just export your .NET
types as COM types and implement the appropriate interfaces.
Hope this helps.