I'm sorry, but I need some hand-holding on this. The sample timer
script (link) looks more like a countdown timer. I suppose I could
modify it to calculate the number of minutes until the next hour, and
then set the timer, but that only gives me the first chime. I don't
understand what the attached subroutine does. It plays a sound
asynchronously with respect to what?
If you call the timer with a value of 60,000, it fires an event once in a
minute (which has 60,000 milliseconds). If you need an event once every
hour, call it with 360,000 (ms).
playing the sound async means, the code execution continues right after
starting the sound. If you call a sound synchronous instead, the code
execution won't continue before the sound has been completely plaid.
Am Tue, 28 Oct 2008 08:48:17 -0700 (PDT) schrieb Jabberwocky:
Ask a Question
Want to reply to this thread or ask your own question?
You'll need to choose a username for the site, which only take a couple of moments. After that, you can post your question and our members will help you out.