C
Chuck Bowling
Does the device context handle for a graphics device change during the
lifetime of the underlying object?
I'm asking because I ran across some code that stores the hDC in the class
rather than call Graphics.GetHdc in the OnPaint method.
lifetime of the underlying object?
I'm asking because I ran across some code that stores the hDC in the class
rather than call Graphics.GetHdc in the OnPaint method.