Give my Air Hockey game some feedback / advice PLEASE!

  • Thread starter Thread starter Brian Basquille
  • Start date Start date
B

Brian Basquille

Hello all.

Air Hockey game is due up in just over a month. And i've about 2 and a half
weeks to work on it. So, i need some feedback and advice.

http://homepage.eircom.net/~basquilletj/AirHockey.rar

Please download it and give it a quick spin. Not completely working yet in
terms of:

- haven't taken into account the force of the paddle when you're hitting the
puck (it's best just to place the paddle in front of the puck and it'll
reflect.. instead of trying to actually hit it with a force)
- my hit-lines are still a bit screwy in places (if the puck is move from
side-to-side across the table.. i think i can slightly see the puck outside
of the table-top)
- as i said above, i haven't implemented a force of the paddle yet. And for
some reason - if you try and hit it with a force, the puck will go through
the paddle and out the other side.
- i have now implemented a way for players to use two mice on the same
computer. But delay can be quite troublesome if you move your mice together.
Am trying to work on a way to improve this with little avail. Oh and i you
don't have two mice on your computer, you can use the arrow keys for the
second player (however.. if you're using arrow keys, when he passes the
center line he'll be unable to move as this is a feature to disallow each
player from passing into his opponent's region but it only really works with
the mouse).
- it only works correctly on two resolutions (as far as i know): 1024X768
and 1280 X 800.

Any feedback of the game (remember, this is the first year i've done a game
in C# so be kind!! :D). Any suggestions on how to improve the above problems
or any problems you find yourself are much appreciated!

Thanks in advance all.

Brian
 
I got a crash in Table.cs line 118 - you should probably not rely on the
computer having 2 mice attached.

Steve
 
Cheers for that Steve. Yeah.. i realised that today in college and fixed it
accordingly!

Thanks again for the error report!
 
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