Favorite Books on Graphics (in C#)

  • Thread starter Thread starter Les
  • Start date Start date
L

Les

In ancient times I had a desire to make a game and I
started to do so, I quickly found the project was beyond
the hardware's capability for that era (even in
assembler) and had to shelf the project. I retried in the
dark ages of computers, when I was in college, and got
much further before realizing the same thing was taking
place and shelved the project again. In hopes that this
new PC technology may yeild something interesting.

Now-a-days I've little time, but together with my HS age
sons, we would like to get back into the project, as
such, I would like to know your favorite book on
developing graphic engines for PC based games.

(I'm sure my newest books on assmbler and C/C++ gaming
techniques have been long since outdated by at least 10
or more generations.)
 
I suggest "Managed DirectX 9 Kick Start", by Tom Miller. It has the code
for a simple 3-d game, and leads you through it. It is C# based.

If you want to understand the mathematics for 3d graphics, take a look at
"3d Math Primer for Graphics and Game Development", by Dunn and Parberry.
This is C++ based but most of the material is mathematical in nature.

I have found both books easy to read and a good way to get started in 3d
graphics and game development.
 
Back
Top