Fav Book on Grahpics--2nd Req.

  • Thread starter Thread starter Les
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L

Les

In ancient times I had a desire to make a game and I
started to do so, I quickly found the project was beyond
the hardware's capability for that era (even in
assembler) and had to shelf the project. I retried in the
dark ages of computers, when I was in college, and got
much further before realizing the same thing was taking
place and shelved the project again. In hopes that this
new PC technology may yeild something interesting.

Now-a-days I've little time, but together with my HS age
sons, we would like to get back into the project, as
such, I would like to know your favorite book on
developing graphic engines for PC based games.

(I'm sure my newest books on assmbler and C/C++ gaming
techniques have been long since outdated by at least 10
or more generations.)
 
Les,

While I can't give you any recommendations on specific books, I can
definitely say that you should concentrate on the mechanics, presentation,
and playability of your game, and let frameworks do most of the heavy work
for you.

In that sense, I would recommend DirectX (as there are managed wrappers
to access it and it covers everything, sound, rendering, input, etc, etc),
or some other libraries (openGL, perhaps for graphics).

Because of that, I think that you should search for books on those
frameworks.

Also, while doing this, you might want to look up information on
Microsoft's XNA, a new platform that they are developing for games. It
might not be in production, but it doesn't hurt to know what is on the
horizon.

Hope this helps.
 
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