A
A_StClaire_
hi,
I am trying to do this thing in C# and was wondering if it's customary
for the algorithm to backtrack. is its purpose only to find the
shortest path from a to z, or does one normally implement it backward
(i.e., z to a) after going forward?
obviously we are assuming edges may not be equal when reversing
directions (e.g., takes longer to go from b to a than from a to b).
thx for your help
I am trying to do this thing in C# and was wondering if it's customary
for the algorithm to backtrack. is its purpose only to find the
shortest path from a to z, or does one normally implement it backward
(i.e., z to a) after going forward?
obviously we are assuming edges may not be equal when reversing
directions (e.g., takes longer to go from b to a than from a to b).
thx for your help