F
Fabien Penso
Hi.
I imported a .dll in my C# code and call a C function that takes a
struct of pointers of functions as callback functions. It seems to work
fine (the callbacks function wrote in my C# code are called) for this
part, but then crashes.
When it crashes Visual offers me to use a debugger, but the current
instance of visual can't be selected (only "new instance of visual C++")
and if I choose "new instance" it says another debugger is already
attached to it.
Anyone knows how to fix that ?
I have a very simple question also, how can I enter the .dll code to put
breakpoints while running the C# compiled code ?
I imported a .dll in my C# code and call a C function that takes a
struct of pointers of functions as callback functions. It seems to work
fine (the callbacks function wrote in my C# code are called) for this
part, but then crashes.
When it crashes Visual offers me to use a debugger, but the current
instance of visual can't be selected (only "new instance of visual C++")
and if I choose "new instance" it says another debugger is already
attached to it.
Anyone knows how to fix that ?
I have a very simple question also, how can I enter the .dll code to put
breakpoints while running the C# compiled code ?