G
Giang Pham
I have an activeX control written by C++
It has a function like this:
void AppendYData(double FAR* pYData, long lDataSize, short nElementID)
When I inssert it into project C#, it generate interface like this:
public virtual new void AppendYData ( System.Double pYData , System.Int32
lDataSize , System.Int16 nElementID )
The prototype is : AppendYData(ref double, int, short)
The problem here is : C++ requires input is array of double data, but when
import to C#, it just require a double value.
Do anyone have this problem ??? Please help me.
Thank you alot,
Giang.
It has a function like this:
void AppendYData(double FAR* pYData, long lDataSize, short nElementID)
When I inssert it into project C#, it generate interface like this:
public virtual new void AppendYData ( System.Double pYData , System.Int32
lDataSize , System.Int16 nElementID )
The prototype is : AppendYData(ref double, int, short)
The problem here is : C++ requires input is array of double data, but when
import to C#, it just require a double value.
Do anyone have this problem ??? Please help me.
Thank you alot,
Giang.