J
julien
Hello,
I try to understand was is statically compiled, and what is loaded at
tun time.
I have 3 binary file: Program.exe, Plugin.dll, and Share.dll
Share.dll contains objects used by both Plugin.dll and Program.exe.
I compile these 2 program with Share.dll
Do the 2 binary have an embedded version of Share.dll (compilation
time), or do they load Share.dll at run time?
Then, if I modify Share.dll (add methods and properties, modify the
implementation of the methods, etc.) without removing any public method
or property, can I just replace Share.dll (run time) by the next version
without compiling both programs again?
I try to see if I can update share objects without compiling program
using these share objects.
Thanks
Julien
I try to understand was is statically compiled, and what is loaded at
tun time.
I have 3 binary file: Program.exe, Plugin.dll, and Share.dll
Share.dll contains objects used by both Plugin.dll and Program.exe.
I compile these 2 program with Share.dll
Do the 2 binary have an embedded version of Share.dll (compilation
time), or do they load Share.dll at run time?
Then, if I modify Share.dll (add methods and properties, modify the
implementation of the methods, etc.) without removing any public method
or property, can I just replace Share.dll (run time) by the next version
without compiling both programs again?
I try to see if I can update share objects without compiling program
using these share objects.
Thanks
Julien