Animation

  • Thread starter Thread starter Guest
  • Start date Start date
G

Guest

'm trying to make a simple animation on Pocket PC using image sequences. I'm
using a timer to draw the frames after equal interval. I tied two methods of
loading of the images.
The first is to load the current frame image, to display it and then to
dispose it. This method is working ok on most devices, but is a little bit
slow.
The second is to precache all or part of the frames and to display them from
memory and to dispose the images after displaying. Here is appearing the
problem that i must to know how much free memory for GDI i have and how much
images i can to precache.
Any ideas?
 

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