C
cnathaide
Hi,
I am trying out the new Speech features in the System.Speech
namespace. I still have Windows Server 2003 on my machine.
Here is what I would like to do. I am trying to write a program that
takes a *.wav file and automatically transcribes it. Here is where I
am having trouble. I do not know whether the speech recognition engine
is recognizing any text. In other words, at what point in the code
does the file start playing?
Here is my code:
using System.Speech.Synthesis;
using System.Speech.Recognition;
SpeechRecognitionEngine SRE = new SpeechRecognitionEngine();
DictationGrammar dg = new DictationGrammar();
SRE.LoadGrammar(dg);;
SRE.SetInputToWaveFile(@"C:\SampleApp\Sample.wav");;
SRE.RecognizeAsync();;
SRE.SpeechDetected +=
new EventHandler<SpeechDetectedEventArgs>(SRE_SpeechDetected);
SRE.SpeechRecognized += new
EventHandler<SpeechRecognizedEventArgs>(SRE_SpeechRecognized);
AudioState state = SRE.AudioState; // This shows AudioState.Stopped
void SRE_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
{
if (e.Result != null)
{
Console.WriteLine(e.Result.Text)
}
}
How do I get the program to start reading the *.wav file and write the
output to the Console??
I appreciate any help in this matter.
Regards
Chris
I am trying out the new Speech features in the System.Speech
namespace. I still have Windows Server 2003 on my machine.
Here is what I would like to do. I am trying to write a program that
takes a *.wav file and automatically transcribes it. Here is where I
am having trouble. I do not know whether the speech recognition engine
is recognizing any text. In other words, at what point in the code
does the file start playing?
Here is my code:
using System.Speech.Synthesis;
using System.Speech.Recognition;
SpeechRecognitionEngine SRE = new SpeechRecognitionEngine();
DictationGrammar dg = new DictationGrammar();
SRE.LoadGrammar(dg);;
SRE.SetInputToWaveFile(@"C:\SampleApp\Sample.wav");;
SRE.RecognizeAsync();;
SRE.SpeechDetected +=
new EventHandler<SpeechDetectedEventArgs>(SRE_SpeechDetected);
SRE.SpeechRecognized += new
EventHandler<SpeechRecognizedEventArgs>(SRE_SpeechRecognized);
AudioState state = SRE.AudioState; // This shows AudioState.Stopped
void SRE_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
{
if (e.Result != null)
{
Console.WriteLine(e.Result.Text)
}
}
How do I get the program to start reading the *.wav file and write the
output to the Console??
I appreciate any help in this matter.
Regards
Chris