“It was over. The old guard was wiped out. Those who kneeled were now at the gates of hell. They were killing us off, burning our seas from shore to shore. We thought there was no way the Empire could win this game. As fate would have it, the tide turned in our favour again. A new wind was on our backs, blowing us straight to heaven. In our new Eden there was only one rule; first come first served. It was dog-eat-dog. We became kings, queens, lords, masters of our new world. Fortunes poured down on us. Now it was our turn. Enemies became friends, friends became enemies, the best didn’t trust anybody. The philosophy of the day was ‘more and more’. We were alone at the top of the food chain. Well – we thought we were. In a dog-eat-dog world we were wolves, and wolves hunt in packs.”
Justin Farren, Creative Director at Ubisoft Singapore took to the stage to tell the audience more about the world of Skull and Bones, an online naval open world game. Piracy is dead in the Caribbean thanks to the Empire. Pirates have been forced to find a new hunting ground in the exotic and untamed frontier of the Indian Ocean, which turns out to be rather lucrative. The game features ‘Fortunes’ which are revealed to you by your fortune teller. Fortunes fall under one of three categories; Cataclysm (eg volcanic eruption), Weather, or Conflict. For example, ‘Favourable Winds’ (Weather) could mean more ships to rob, but also more competition for the bounty.
The game looks like it has borrowed a lot from Assassin’s Creed IV: Black Flag (another Ubisoft game). This is not necessarily a bad thing since the sea battles of Black Flag were one of the best parts of the game.
You can sign up for a chance to play early here: https://www.ubisoft.com/en-gb/game/skull-and-bones/
Skull and Bones release date: 2019