PC Review Reviews Gaming Star Wars Republic Commando

Star Wars Republic Commando
Author: PCGS
Published on: 01-03-2005
Views: 8328


Discuss this article [0 comments]

Introduction

A look at Star Wars Republic Commando

Star Wars Republic Commando shows you a side of the Star Wars universe that you really don't see very often: the military side. There are no force powers or lightsabers here. It's just pure action delivered by four commandos with a heavy load of weaponry and teamwork. In fact, Republic Commando may just be one of the best Star Wars titles to come out of LucasArts' internal development house in years.

In a Rainbow Six meets Star Wars fashion, you are tasked with commanding an elite squad of Republic clone commandos. Having gone through more advanced training, the commandos are much more skilled than that of the clone warriors. The warriors are the usual clone soldiers, and they do make appearances here and there throughout the game. Being the commander of such an elite force, it's up to you and your squad to go on covert missions for the Republic. And as you'll soon see, it's no easy task.

The beginning of the game does a great job of putting you into the shoes of an up-and-coming clone commando. Through an in-game cutscene seen through the eyes of the main character, you start off in one of the pods that the clones are bred in as a baby. Shortly afterwards, you are sitting in a large room learning combat tactics with your fellow warriors. Soon enough you are ready to get your equipment and join up with the rest of your squad.

Your squad is made up of three other commandos who all have their own little special attributes, whether it be sniper, demolitions or computer hacking. You and your squad are not given real names, as you're only given numbers to identify each other by. Your number is three-eight, and your squad members are 07, 40, and 62.

Despite being clones, your commandos each have their own distinct personalities that you can identify by their radio chatter throughout the course of the game. This is usually accomplished by the addition of humour into the form of one-liners that a squad member may shout out after killing an enemy or during some type of action. The humour does add a nice touch to the game, and will make you care for the lives of your teammates that much more. That's obviously a good thing as you go up against swarms of droids and aliens. The single-player portion of Republic Commando spans across three different campaigns. The first campaign will see you engaging in the Clone Wars on Geonosis. Throughout this campaign you'll mostly find yourself running through trenches on the battlefield while all hell breaks loose around you. After the battle is over, you'll then head out into space to investigate an abandoned Republic ship. Last of all you'll head down to Kashykk to liberate the Wookiees from enslavement. The level design is great, and each of these environments are displayed quite well.

Of course, you won't be able to complete any of these missions without some powerful hardware. That's why Republic Commando offers plenty of it. Your main weapon is a DC-17m Blaster Rifle that can be modified to include other types of weapons. Later on in the game you pick up various modifications, which includes a sniper attachment and a anti-armor attachment. While both the sniper and anti-armor weapons are powerful, the blaster rifle itself feels a little underpowered, not just when going up against larger enemies, but even on the regular droids and bugs that you'll encounter. Some other weapons that you can pick up from fallen enemies include a Wookiee bowcaster, a rocket launcher and your usual side arm blaster. Different grenades will also become available later on including thermal detonators, electro-static discharge detonators and sonic detonators, all of which have their own specific purposes for each given situation.



       Next Page (2 of 2) >>